I was curious, and after a brief search I didn't see any threads addressing this, but has anyone done any research to figure out how big various memory leaks actually are.
For example, how big is the leak created with a hundred unit unit group vs. a 10 unit unit group. Or how much memory does a point memory leak waste - a couple kb maybe?
On a related leak topic, I opened up an old map of mine, done before I knew what leaks were and I let it run, I then watched my computers memory usage in the windows task manager. Memory use went up and up (no surprise), but I was more surprised by the fact that the memory went up almost at constant pace every couple seconds, while the leaky triggers (spawning large numbers of units at center of regions) were only running like every minute or so. There also didn't seem to be big jumps in memory usage when the units spawned. I just thought this seemed odd, or maybe I just didnt pay very good attention. Just curious what others might think.
For example, how big is the leak created with a hundred unit unit group vs. a 10 unit unit group. Or how much memory does a point memory leak waste - a couple kb maybe?
On a related leak topic, I opened up an old map of mine, done before I knew what leaks were and I let it run, I then watched my computers memory usage in the windows task manager. Memory use went up and up (no surprise), but I was more surprised by the fact that the memory went up almost at constant pace every couple seconds, while the leaky triggers (spawning large numbers of units at center of regions) were only running like every minute or so. There also didn't seem to be big jumps in memory usage when the units spawned. I just thought this seemed odd, or maybe I just didnt pay very good attention. Just curious what others might think.