Specific Damage Trigger

Juno**

Member
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6
Guys, I have a skill where every unit you kill in the duration of the spell, you gain 1 damage, and .01 armor... but making a damage/armor bonus skill with 1000 levels seems too much work.. is there any advice on how to do this? I remember someone mentioning damage library on one of my threads.. could anybody tell me how to do that? As long as it's GUI I'll be fine with it..
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Try 3 different damage bonus skills with 10 levels each, representing the units, tens and hundreds respectively.
 

Juno**

Member
Reaction score
6
so skill 1 would have 0,1,2,3,4,5,6,7,8,9 bonus damage, skill 2 would have 10,20,30,40,50,60,70,80,90 and skill 3 would have 100,200,300,...etc? or did I read that wrong.. and if thats the case how would I set the damage?

What I would have done if I have a number of skills with 0-9 as bonus:
if
-number of souls is below 10
then
set level of (damage bonus) to (number of souls +1) (plus 1 because level 1 of skill gives no bonus)
Else
repeat above with another skill with more damage
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Yup. All you need is to find the value for multiples of 1, 10 and 100, which can be done with Substring or Modulo.
 
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