LightChaosma
New Member
- Reaction score
- 60
sure ^^ why not
Finally i got this and it seems to work:
Trigger:
- Aura Attack
- Events
- Unit - A unit Is attacked
- Conditions
- ((Triggering unit) has buff ImpaleAura Buff) Equal to True
- (Random integer number between 1 and 100) Less than or equal to 50
- Actions
- Set ImpalePoint1 = (Position of (Attacking unit))
- Set ImpalePoint2 = (Position of (Triggering unit))
- Unit - Create 1 ImpalerDummy for (Owner of (Triggering unit)) at ImpalePoint2 facing Default building facing degrees
- Unit - Add a 1.00 second Total expiration timer to (Last created unit)
- Unit - Add Impale ability to (last created unit)
- Trigger - Turn off (This trigger)
- Unit - Order (Last created unit) to Undead Crypt Lord - Impale ImpalePoint1
- Custom Script: call RemoveLocation(udg_ImpalePoint1)
- Custom Script: call RemoveLocation(udg_ImpalePoint2)
- Trigger - Turn off (This trigger)
is everything right?
doesn't it needed to on?Remove the two
Trigger:
- Trigger - Turn off (This trigger)
and it's ok