Spell Request [Exploding Sphere]

Anti-krazy

New Member
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Hi i was wondering if anyone can do this spell request for me in GUI

name: exploding sphere

effect
hard to explain but ill draw a diagram of its effect

o
o X o
---------------------------------------
o
o X o
o


X = caster
o = the sphere

its suppose to create some exploding effect from left and right <-->
 

Anti-krazy

New Member
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5
ok its like the caster casted it right?

then some firey reddish w/e exploding special effect is created from around him but its not gonna move like away from him its just gonna stay where it is

and it spawns 1 by 1
 

Cheddar

This is the way it was meant to be.
Reaction score
126
Put your diagram in the code/quote tags, that way you can use spaces easier.

So, a ring around the caster, then a larger ring, then a larger ring... kind of like... *thinks* a... bulls-eye target?
 

Anti-krazy

New Member
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5
ok ill try what u just said so...

Code:
    o
    X
------------------------------
Then

Code:
   ooo
  o X o

-----------------------------------------
too

Code:
    ooo
   o X o
    ooo


o = exploding effect thingy
X = caster
 

lmichael89

New Member
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3
You could make dummy units spawn in those spots and cast the spell[FlameStrike?] making them wait


Like
Event
unit cast ability:
Condition:
Ability equal to fire spheres
Event:
Create 1 dummy unit at offset of 256 at facing angle of triggering unit.
order unit to flamestrike on last created unit.
Wait .5 second
Create 1 dummy unit at offset of 256 at facing angle+60 degrees of triggering unit.
Order last unit to flamestrike on last created unit.
Create 1 dummy unit at offset of 256 at facing angle-60 degrees of triggering unit.
Order last created unit to flamestrike on last created unit.
------------
ETC.

The flamestrike should be able to kill your dummy units, or make a new dummy unit with -hp regen so they die, if the units don't flamestrike the right area, you could add regions and move them whenever you cast the spell. This might work or might not work, you can give it a try if you want.
 

fiendfyre912

New Member
Reaction score
2
Done. :D

Sorry for doubleposting, but i finished your request. :D :thup:
 

Attachments

  • RequestGranted - Exploding Spheres.w3x
    13.1 KB · Views: 114

Flare

Stops copies me!
Reaction score
662
You've got some leaks there fiendfyre
Code:
Set targetzone = (Position of (Triggering unit))
You never destroyed targetzone at the end of the trigger

Code:
Unit - Order (Last created unit) to Human Archmage - Blizzard (targetzone offset by 500.00 towards ((Real(((Integer A) x 20))) + 0.00) degrees)

Unit - Order (Last created unit) to Human Archmage - Blizzard (targetzone offset by 300.00 towards ((Real(((Integer A) x 26))) + 0.00) degrees)

Point offset by X towards Y generates a new point so you need another variable to cater for it e.g.
Code:
Set Temp1 = Position of (Triggering Unit)
Set Temp2 = Temp1 offset by 300 towards 90 degrees
(and don't forget to destroy them)

The explosions aren't forming a complete circle (there's no explosion at ~315 degrees) and you'd be much better of using a dummy for each Blizzard order, rather than expecting 1 dummy to do it all
 

Anti-krazy

New Member
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Ahh ty fiendfyre for sending the map and making it

>>>You've got some leaks there fiendfyre
ill destroy them there

And it doesnt make the circle completly thou its like when it gets to 315 degrees theres nothing there lol

btw how come the hero is using the dummy spell instead of the real spell lol
 

lmichael89

New Member
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3
the dummy spell is kind of like roar, thunderclap, a spell that casts when you click, so you don't have to target a point/unit. The real spells are used by dummies, because you need it casted in ways that are different from the usual [Target point/Etc].
 
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