[Spell Request] Viscious Charge

Avaleirra

Is back. Probably.
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128
Viscious Charge
The bear charges begins charging forward at a speed of 522. It will stop at the first unit it hits and an effect will occur depending on the unit hit. If the bear hits an enemy, then the enemy unit will become stunned. If the charge hits an ally, then the ally unit will become stunned. If it hits a building, the bear itself will be stunned. Viscious charge can go through trees. Travels a max distance of 4000.

Level 1) 2 second stun, 100 damage
Level 2) 3 second stun, 200 damage
Level 3) 4 second stun, 300 damage
Level 4) 5 second stun, 400 damage

summary:
point/unit target spell. Bear runs forward at constant speed.


Requests:
demo map
vJASS or GUI with easy configurables

Rep will be given as a reward!

Thanks!
 

Avaleirra

Is back. Probably.
Reaction score
128
Ya, or until the player cancels it by moving or the bear hits the edge of the map.


Forgot to mention doodads that are not destructibles as well.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
I'm trying to make the spell, but the biggest problem is the global cast range... it causes millions of bugs

could you accept a fixed cast range, like 10.000?
 

Avaleirra

Is back. Probably.
Reaction score
128
Sorry wasn't very clear. Cast range is actually between 1000 to 400. It just that the charge range is unlimited.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
I just can't make the unit play his walk animation during sliding, unless I order him to move first then slide

but the buggy thing is - when he's ordered to move to a unpathable terrain, he starts spinning like crazy

if I order him to stop, he stops his walk animation :banghead:

I tried using SetUnitAnimation(<unit>, "walk"), but it doesn't work

either he keeps resetting his animation and starts shaking or doesn't play the animation at all

yes I'm using SetUnitX/Y method
 
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