Spell Trigger problem. (Very frustating)

Magoiche

Member
Reaction score
20
Code:
MA Settings
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (==) Mystical Axe 
    Actions
        Set MA_Caster = (Triggering unit)
        Set MA_CasterOwner = (Owner of MA_Caster)
        Set MA_CasterPosition = (Position of MA_Caster)
        Set MA_Target = (Target unit of ability being cast)
        Set MA_Damage = (50.00 + (50.00 x (Real((Level of Mystical Axe  for MA_Caster)))))
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Life of MA_Target) Less than or equal to (<=) MA_Damage
            Then - Actions
                Unit - Kill MA_Target
                Set MA_TargetPosition = (Position of MA_Target)
                Unit - Create 1 Dummy Unit for MA_CasterOwner at MA_TargetPosition facing 0.00 degrees
                Set MA_Dummy = (Last created unit)
                Unit - Add Mystical Axe  to MA_Dummy
                Unit - Set level of Mystical Axe  for MA_Dummy to (Level of Mystical Axe  for MA_Caster)
                Unit Group - Pick every unit in (Units within 700.00 of MA_TargetPosition matching ((((Picked unit) belongs to an enemy of MA_CasterOwner) Equal to (==) True) and (((Picked unit) is alive) Equal to (==) True))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to MA_PossibleTargets
                Unit - Order MA_Dummy to Human Mountain King - Storm Bolt (Random unit from MA_PossibleTargets)
                Unit - Remove MA_Dummy from the game
            Else - Actions
                Do nothing

Here the code.
I cast the spell ok.
But the if actions won't work =X

Whats wrong?
I am so frustated =X
Can't find anythign wrong T.T
 

Squishy

You can change this now in User CP.
Reaction score
127
Instead of instantly removing the dummy from the game, add an expiration timer so the dummy has some time to cast it's ability.
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
Try changing position of these two:
Code:
                Unit - Kill MA_Target
                Set MA_TargetPosition = (Position of MA_Target)

Also remove that Do Nothing, it's a really, really useless BJ.
 

Magoiche

Member
Reaction score
20
nothing changed. =X

Now it kills but the dummy won't cast the spell

OBS: Its nothing in object editor. I already checked =X
 

WilliamPa

Active Member
Reaction score
51
Check dummy units mana? Also check thunder clap has 0 casting time, i think it should be but i never checked :p
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
Code:
                Unit Group - Pick every unit in (Units within 700.00 of MA_TargetPosition matching ((([B](Picked unit)[/B] belongs to an enemy of MA_CasterOwner) Equal to (==) True) and (([B](Picked unit)[/B] is alive) Equal to (==) True))) and do (Actions)

Change bolded parts to (Matching Unit)
 

Magoiche

Member
Reaction score
20
thanks shuvelnist(xD)
+rep (but the forum say that i can't give rep to you u.U)


EDIT: A problem... Sometimes the if only execute the kill
 

Magoiche

Member
Reaction score
20
Spell Trigger problem... I don't understand. T.T

BUMP

Code:
MA Settings
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (==) Mystical Axe 
        ((Triggering unit) is A Hero) Equal to (==) True
    Actions
        -------- Change --------
        -------- Don't Change --------
        Set MA_Caster = (Triggering unit)
        Set MA_CasterOwner = (Owner of MA_Caster)
        Set MA_CasterPosition = (Position of MA_Caster)
        Set MA_Target = (Target unit of ability being cast)
        Set MA_Damage = (100.00 + (50.00 x (Real((Level of Mystical Axe  for MA_Caster)))))
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Life of MA_Target) Less than or equal to (<=) MA_Damage
                (MA_Target is alive) Equal to (==) True
            Then - Actions
                Set MA_TargetPosition = (Position of MA_Target)
                Unit Group - Pick every unit in (Units within 700.00 of MA_TargetPosition matching ((((Matching unit) belongs to an enemy of MA_CasterOwner) Equal to (==) True) and ((((Matching unit) is alive) Equal to (==) True) and ((Matching unit) Not equal to (!=) MA_Target)))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to MA_PossibleTargets
                Unit - Create 1 Dummy Unit for MA_CasterOwner at MA_TargetPosition facing 0.00 degrees
                Set MA_Dummy = (Last created unit)
                Unit - Add a 2.00 second Generic expiration timer to MA_Dummy
                Unit - Add Mystical Axe  to MA_Dummy
                Unit - Set level of Mystical Axe  for MA_Dummy to (Level of Mystical Axe  for MA_Caster)
                Unit - Cause MA_Dummy to damage MA_Target, dealing (MA_Damage x 1000.00) damage of attack type Spells and damage type Normal
                Unit - Order MA_Dummy to Human Mountain King - Storm Bolt (Random unit from MA_PossibleTargets)
            Else - Actions
                Do nothing

I am trying since yesterday but i don't know why this trigger sometimes don't work... Sometimes it works. Sometimes no...

Why? T.T
 
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