Squad System

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Does anyone know of a system which allows the player to control and create squadrens. Basically the player can pick like 5 riflemen and then the become a single squad which will share orders and use abilities in unison.
 

HydraRancher

Truth begins in lies
Reaction score
197
Similar to Dawn of War I presume?

You could try detecting when a unit is selected and then selecting the appropriate squadron.
 

bLu3_eYeS

New Member
Reaction score
31
why do not you use the game's squad sys:
Select x soldiers , press CTRL + 1 for example and when they press 1 it will select the squad.(max 12 soldiers)
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
these systems are not hard to make, i made a few in my finest hours of map making, however, they hard to be made decent.

with my best attempt i did following. i gave all units inside the squad the "rally" ability. then i set the rally point for all of them to a dummy unit, in my case it was a team-coloured flag. i also made them unselectable using locust (depending on your game this may or may not been an option for you).
now the player could only select the flag-dummy-unit.
whenever the player gave an order to the flag you pick all the units which have the flag set as their rally point (you could also pre-save them inside a unit-group variable or a hashtable to save some performance) and then you copy the order given to the flag-dummy-unit to all units in that group.
some nice additional effects you might do with the flag. you can use the flags hitpoints to show the hitpoints of the whole group. like give the flag 100 hitpoints for every unit in the group (there are systems to set max hitpoints) and then every time a unit inside that group is damaged / healed / killed / whatsoever set the hitpoints of the flag accordingly. mana might be used to show the number of units inside the group or whatever.

but a little adive. systems like these make only sense if you are playing with a fairly high amount of units. and wc3 is known to give a poorly job when it comes to a high amount of units. it just doesnt really work with the standard wc3 AI and it might lag like hell.
i for example decided to drop the project using this system because i saw pretty early it doesnt make sense to use such a system with the limited amount of units i could possibly use in wc3.
 
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