rodead
Active Member
- Reaction score
- 42
Code:
Start Dungeon
Events
Unit - A unit enters Hunters enter boss <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Prepair For the Fir...
Wait 10.00 seconds
Trigger - Turn on Dungeon <gen>
Trigger - Turn off (This trigger)
but the trigger now is not starting so what event should i use for the trigger?
i don't know i tryed varations of it like entering unit but then if you enter again the trigger does the same thing twice and it need to be done once so anyone can help?
Code:
Dungeon
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Good Luck with the ...
Countdown Timer - Start timer1 as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Time Too Survive:
Countdown Timer - Show (Last created timer window)
Unit - Create 4 Wild Beast level 4 for Neutral Hostile at (Random point in Vision Boss <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 4 Wild Beast level 5 for Neutral Hostile at (Random point in Vision Boss <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 3 Hydra level 7 for Neutral Hostile at (Random point in Vision Boss <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 2 Sea Giant for Neutral Hostile at (Random point in Vision Boss <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 2 Wild Beast level 5 for Neutral Hostile at (Center of Vision Boss <gen>) facing Default building facing degrees
Wait 20.00 seconds
Countdown Timer - Hide (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 Sea Giant for Neutral Hostile at (Random point in Vision Boss <gen>) facing Default building facing degrees
Trigger - Turn on Dungeon Done <gen>
Trigger - Turn off (This trigger)
greetz rodead