Viikuna
No Marlo no game.
- Reaction score
- 265
I think one good thing has come out so far, which is the notion of negative values for stun levels to be useful.
Nice.
Even though something, like anti stun for example, doesnt exists in normal wc3 ladder, doesnt mean that its not a good idea.
Anyways, here is my list:
-Negative values for stun, disarm, silence and ensnare.
-Add Disable. ( Especially if stun gets negative values. )
Also, do not do any lame Stun for X secs thingies, like Dusk did for UnitStatus.
If you want something like that, write a proper buff system, which supports dispelling buffs, stacking buffs, buff classes, and all kind of basic buff manipulation, like duration and level and stuff like that.
Doing your timed effects with system like that is really worth of it. That removing all buffs on unit death is just one example. ( Although you need to make sure that buff removal trigger fires after all other death triggers, in case you want to do something like: if dying unit has buff X then do stuff, which is again something which was not possible in normal wc3. )