OK, so I'm making an AoS map currently. So I threw together a rough version of the terrain, and made a system of creep spawnings for the computer players. Well, I was testing it (basically watching the computer players fight), and I noticed something odd. Every now and then, once a group has finished fighting, one of the units will, instead of moving to the next checkpoint, turn right around and move all the way back to the region in which it spawned before turning around and starting the path again. Why does this happen, and can I stop it somehow? I'll attach the map so that you can see my triggering. It's just a minor thing, but it's annoying and I would like ot fix it. Thanks!