Spell Summon Element Golems

ReVolver

Mega Super Ultra Cool Member
Reaction score
608
So let me check if I got this right:

Meteor can be changed in radius.
Meteor deals more damage in day.
Does the meteor move or is it like "Infernal".

I haven't played the game so I haven't seen it
 

Tinki3

Special Member
Reaction score
418
> I haven't played the game so I haven't seen it

If I can remember the spell correctly, you wouldn't want to make it, trust me.

Alot of code would be required IMO.

Anyway...

This trigger leaks, and global variables do not need to be nulled.
Fix it and this thread will be approved.
Code:
Water Golem Blink Remove
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Blink (Golem)
    Actions
        -------- We don't want this spell to be abusive, so we need to remove it. --------
        Set temp_region = (Playable map area)
        Set temp_group = (Units in temp_region matching ((Unit-type of (Matching unit)) Equal to Dnek))
        Set temp_unit = (Triggering unit)
        Wait 0.25 seconds
        Unit Group - Pick every unit in temp_group and do (Actions)
            Loop - Actions
                Unit - Move temp_unit instantly to (Position of (Picked unit))
        Unit - Remove Blink (Golem) from temp_unit
        Custom script:   call DestroyGroup (udg_temp_group)
        Custom script:   set udg_temp_group = null
        Custom script:   set udg_temp_region = null
 

Oninuva

You can change this now in User CP.
Reaction score
221
I can terrain too.

Anyways nice spell, very creative. :)
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
608
Thanks for the criticisms and help :D

Tinki3 - Here is the fix i'll add it to the map

Code:
Water Golem Blink Remove
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Blink (Golem)
    Actions
        -------- We don't want this spell to be abusive, so we need to remove it. --------
        Set temp_region = (Playable map area)
        Set temp_group = (Units in temp_region matching ((Unit-type of (Matching unit)) Equal to Dnek))
        Set temp_unit = (Triggering unit)
        Wait 0.25 seconds
        Unit Group - Pick every unit in temp_group and do (Actions)
            Loop - Actions
                Set location = (Position of (Picked unit))
                Unit - Move temp_unit instantly to location
        Unit - Remove Blink (Golem) from temp_unit
        Custom script:   call DestroyGroup (udg_temp_group)
        Custom script:   call RemoveLocation(udg_location) 
        Custom script:   set udg_temp_group = null
 

hell_knight

Playing WoW
Reaction score
126
This exact spell was made for one of wc3sears old spell contests ( it was the winner ) I believe the arcane contest.

Good job anyways.
 
T

Tubba

Guest
QFT

Um that's the Dark Druid's (Nergal) innate ability in Age of Myths.

Nergal the Dark Druid - also known as the main antagonist of Fire Emblem to the GBA >_>


Nergal was, originally, a mythical babylonian god-king-thing who married the goddess of death - Ereshkigal, IIRC.


Pretty cool spell... But please, make a JASS only version - Much easier to implement.
 

Insane!

Shh I didn't edit this, go away.
Reaction score
122
Nergal the Dark Druid - also known as the main antagonist of Fire Emblem to the GBA >_>


Nergal was, originally, a mythical babylonian god-king-thing who married the goddess of death - Ereshkigal, IIRC.


Pretty cool spell... But please, make a JASS only version - Much easier to implement.

Yes please, any user who tries to put this in there map would find it much easier to cnp into their map than going into the map and converting to custom text.
 

FrozenShadow

I am a WolfieeifloW fan.
Reaction score
75
:p AoM ftw... I love that game... I can't believe even DotA surpassed a great game like AoM... Nice coding skills ^_^
 

0zaru

Learning vJASS ;)
Reaction score
60
I never played AoM, and I see this spell made before in some other place...(A map). But the spell is nice anyway ;) and It's well made..
 

Kenoriga

Ultra Cool Member
Reaction score
34
Nice Golems, why aren't there Lava/Fire ones?
This certainly can help me with the terrain type checking thingy - I am doing something elemental too. +rep!
 
B

benj_war3

Guest
From what I can see, the rock Golem's color changes if the terrain is different? Pretty Nice! ;)

Is this in Jass? I'm a super novice in jass.
 

waaaks!

Zinctified
Reaction score
255
the trigger is in GUI, but it uses some custom scripts, may u consider jass...
im just curious...when will u release ur AoS?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Orc, I knew that you do have the power to write this whole thing in Jass, why not do so?

If you wanted to say that GUI is easier for people to read, then, everything in your code is in Custom Script, which means it is all JASS.
 

duyen

New Member
Reaction score
214
So let me check if I got this right:

Meteor can be changed in radius.
Meteor deals more damage in day.
Does the meteor move or is it like "Infernal".

I haven't played the game so I haven't seen it

Old request, but anyhow.

You basically summon down a ring of meteors that circle around you, longer you summon, the more meteors come, when you reach the limit or stop casting it you can change the radius by clicking on an ability which will cause them to pulse in and out from you at different radiuses, you can stop it whenever you want. They look different between night and day. (night is white, day is red). When they hit a unit building they deal damage and disapear.
 

Ghostwind

o________o
Reaction score
172
Why is this in jass but in gui? don't you think that would take a lot longer to make and/or copy into a map?

A little stupid if you ask me :nuts:

But it works and the concept is brilliant so GJ.
 
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