Trithilon-V2
New Member
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[Notice :- I'll be offline for almost a month due to exams,btw i have found put a way to preserve the item cooldowns and i have also discovered a major bug (Read known issues No.3) in the older releases which will be fixed in the next release, hopefully the next release will be MUI and be ready to be implemented.]
OK guyz...i hav been working on this one for a while...
I discovered various facts about units with multiple inventories and the way different unit and hero inventory skills behave with each other.
Here is a system i am posting which is a Work in progress system...i just hope i can get it to work...if its successful then i can make it MUI for many units.
Currently, the system supports upto Two pages of inventory....(More than enough when you are getting stacking bonuses and abilities as a feature.)
However there is a limitation to this system that its not Cooldown compatible and resets the cooldown of the items for that unit when you switch between pages.
Also if the previous page not full the inventory system will first pickup the items and fill the previous page.....(however it can be fixed by dumping a dummy item in the empty slots of the previous page)
However i could add a feature with a little bit if work to preserve the original slot positions of the items, but that will take time though.
This is the first release and made from the scratch totally by me.
Plz dont mind the leaks if any although you are free to report them.
Plz comment regarding suggestions,improvements,bugs,ideas or even offer help in the development of this system (ofcourse i am gonna need a jasser to make it MUI).
Known Issues :- (Will be fixed in the next release)
1- Resets Item Cooldowns
2- Not MUI
3- The biggest exploit - Item orders in Wc3 are slot specific, therefore if u use the slot 1 item of page1 the slot 1 item of page2 will be used automatically (regardless of whether it can be used actively or not!).
The same rule applies for items in respective slots of other pages as well.
Note :- There is a way to preserve item cooldown (by disabling the ability) and get the job done...but due to lack of information about how the game engine prioritizes the abilities, its a bit difficult and my experiments with them have failed so far to get a general thumb rule for their unpredictable behavior.
But once i am done finding that fact, i'll fix that. Till then this system is only good for single player maps in which item cooldowns either dont exist or dont matter.
OK guyz...i hav been working on this one for a while...
I discovered various facts about units with multiple inventories and the way different unit and hero inventory skills behave with each other.
Here is a system i am posting which is a Work in progress system...i just hope i can get it to work...if its successful then i can make it MUI for many units.
Currently, the system supports upto Two pages of inventory....(More than enough when you are getting stacking bonuses and abilities as a feature.)
However there is a limitation to this system that its not Cooldown compatible and resets the cooldown of the items for that unit when you switch between pages.
Also if the previous page not full the inventory system will first pickup the items and fill the previous page.....(however it can be fixed by dumping a dummy item in the empty slots of the previous page)
However i could add a feature with a little bit if work to preserve the original slot positions of the items, but that will take time though.
This is the first release and made from the scratch totally by me.
Plz dont mind the leaks if any although you are free to report them.
Plz comment regarding suggestions,improvements,bugs,ideas or even offer help in the development of this system (ofcourse i am gonna need a jasser to make it MUI).
Known Issues :- (Will be fixed in the next release)
1- Resets Item Cooldowns
2- Not MUI
3- The biggest exploit - Item orders in Wc3 are slot specific, therefore if u use the slot 1 item of page1 the slot 1 item of page2 will be used automatically (regardless of whether it can be used actively or not!).
The same rule applies for items in respective slots of other pages as well.
Note :- There is a way to preserve item cooldown (by disabling the ability) and get the job done...but due to lack of information about how the game engine prioritizes the abilities, its a bit difficult and my experiments with them have failed so far to get a general thumb rule for their unpredictable behavior.
But once i am done finding that fact, i'll fix that. Till then this system is only good for single player maps in which item cooldowns either dont exist or dont matter.