Terrain Limit

Syndrome

You can change this now in User CP.
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126
Other then WEU, is there a way to disable Terrain Limit?
 

gameman

It's been a long, long time.
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96
what you mean how high a hill can go?
if your talking about that
no

if your talking about cliffs
no

but you can set the cliff height when you make a new map
 

Advena

Just casually observing atm ;)
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42
Or maybe you mean like how many diffrent terrain tilesets that can be used in a map?
-A tiny bit more info would be wonderful mate ;)
 

gameman

It's been a long, long time.
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96
you mean changing the cliff tile?

or how many tiles you can put in your map
 

Syndrome

You can change this now in User CP.
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126
How many tiles >_> lol
I hit the max of 13, is there a way to remove that max?
 

Syndrome

You can change this now in User CP.
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126
darn, lol o well, hopefully my doodads will take away from that :p
 

chovynz

We are all noobs! in different states of Noobism!
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130
Actually there is.

Download Jass New Gen and World Editor Helper. See Useful Tools section.

Then disable limits.

@Gameman: Learn some things before replying a definitive answer.
 

chovynz

We are all noobs! in different states of Noobism!
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130
Run NewGen World Editor.
Move mouse to Grimoire menu.
Click Grimoire menu.
Click Enable no Limits.
Do de doodad dodo dance.
 

Syndrome

You can change this now in User CP.
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LOL I already have the newgen editor, disabled limits...
AND IT WON'T ME ME! [sad face] :eek:
EDIT
Oh, found a TileSet editor that came in the pack... and it... works...
 

Romek

Super Moderator
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963
you could open you map in WEU, do the tiles, then open it in the normal editor. (or you could use WEU)
 

Syndrome

You can change this now in User CP.
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WEU corrupts game files easily, so i really wouldn't want that.... :p
 

gameman

It's been a long, long time.
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96
dude you shouldent try to disable tile limits because to much tiles can cause massive lag
 
K

KiD-X

Guest
YO! instead of just adding extra tiles, if its only a few areas you want to change you can do it through triggers. just set up a region and create a trigger for it something like this :


Code:
addsomedirt
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Environment - Change terrain type at (Center of Region 000 <gen>) to Barrens - Grassy Dirt using variation -1 in an area of size 10 and shape Square

It requires a bit of effort for complex areas but for big blocks of tile change it works quite well
 
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456
It doesn't cause anymore lag that few tilesets, as they are loaded before the game actually begins. (true?, I guess so..)
 
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