Have you played a game with a really bad save system? Has it affected how often you played it? How did it affect your play habits?
One game would be Deadrising 1 for the 360. The save system was checkpoint based, you had to actively seek checkpoints which were difficult to reach and find. When you died, you either return to your last checkpoint, or lose all your data and start a new game. I ended up playing the game a lot less as a result even though other than that, it was a great game.
One game would be Deadrising 1 for the 360. The save system was checkpoint based, you had to actively seek checkpoints which were difficult to reach and find. When you died, you either return to your last checkpoint, or lose all your data and start a new game. I ended up playing the game a lot less as a result even though other than that, it was a great game.