hellmonja27
Member
- Reaction score
- 16
Level 1 dreadlord? should be level 50...
rayquaza218 said:Ok... Smart smith, i just realised u can't set multiple types of fog, so wereever you go its fog XD, u better find sumway to fix that.
hellmonja27 said:Level 1 dreadlord? should be level 50...
rayquaza218 said:Seth is ownd by player red XD
player red has 33 peasants, dummy effects im sure, change to footmen, or to neutral passive
Thanatos_820 said:Is that the map????????? Hopefully it isn't........-_-.......that would take forever if it was
Jazradel said:Actually, I think can you can change the fog like that. Give me a second to test and I'll make sure.
Oh and you totally butchered my name.
Fog
Events
Conditions
Actions
Custom script: if GetLocalPlayer() == Player(1) then
Environment - Set fog to style Linear, z-start 1000.00, z-end 8000.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
Custom script: endif
Jazradel said:GetLocalPlayer() is the most awesome thing in WE so far.
I presume that is all global fog type set under environment? If it's region fog then it gets even easier.
I would get the position the users camera is looking at and change the fog for that player to the fog applicable for the region. It would have trouble near boundries but I could abuse region fog to fix that.
Or I could pull up some custom models of fog and use them instead.
Jazradel said:Fresh Meat!
Shared Vision shouldn't affect using GetLocalPlayer() at all.
Region Fog as in the effect that can be applied in the region menu. Dalaran Shield and Dungeon Fog White (Light) are examples. Region fog is the wrong name for it, region effects would be more accurate.
And yes, Ray's trigger is correct.
I case anyone is wondering about my position on the project I'm going to be the supporting triggerer. I'm not going to do the 'write your spells ingame' idea because it would be too long but I'll probably do most of the other triggers(or at least optimization) and assist in terraining and custom resources(if there are going to be any).