Will work on it shortly.Any news on this spell?
I'm only curious. Please take your time with it. <(^_^)>
For SUI, MUI and MPI details, please refer to the few previous posts.Spell Name: Hole in ur Soul
Pieces the enemy soul and breaks open an path to the realm of the dead. If the unit is weak enouth, some souls from the realm of the dead will break through that hole and free themselves while eating away the enemys soul. Only to enter some other poor souls.
Code Preference: Would prefer GUI, if its easier use whatever fits best...
Spell Type: i dont know what the diverence betweeen MUI, MPI and SUI is :-( ?
Description: The Hero makes his cast animation, the enemy gets XXX (below) dmg, if he dies due to this spell several strong (below) ghosts spawn from his body and enter nearby ( 500 ) enemys with half the starting dmg from this spell, if the units die too the ghosts spawn again (either 1 per unit or the same number from the first target, would need to test it for balancing...) and enter units within 500 range and so on ... ( a maximum number of "respawns" to edit for balancing would be nice).
the level increases each 5 hero levels, max hero level is about 50, first level to get this spell is 10 what makes 9 levels. 1 ghost per each level sounds nice. Dmg: When possible easy editable, somewhat about 300/500/900/1400/2000/2800/3600/4800/6000 dmg and half per respawn.
Other Remarks: a cool animation when the hero casts the spell would need to re-edit the hero modell or? but perhaps something cool happening when he casts this spell would be nice like shaking ground, an opening half-transparent portal that looks like the gate to hell, everything in the color of blue-red-black would be fine for the effects and units if it fits the spell.
i think it would look good when: the spell looks like some "soulspear" (something like the attack from necrolyte from DotA), and when it hits the enemy, the enemy first turns astral for 1 - 2 sec, a portal opens behind him and then the dying animation.
and i would like this spell to also work on heros with half dmg.
Well, you could just download spells and take a look at the trigger contents and learn from there. You could also do a search on "MUI" as it's necessary for spells, most of the times.I didnt really know where to post this but it didnt want to start a new thread so... how do i start off learning to make spells?
For me... I just try to code my spells, meet a problem, post on the forums, try and try and try, explore the GUI functions, search tutorials on how stuff are done, see others' problems, see the solutions and learn new stuff.I didnt really know where to post this but it didnt want to start a new thread so... how do i start off learning to make spells?
SAME!!! Though I don't do spells Too complicating for me...For me... I just try to code my spells, meet a problem, post on the forums, try and try and try, explore the GUI functions, search tutorials on how stuff are done, see others' problems, see the solutions and learn new stuff.