Theorydiscussion

Rainther

I guess I should write something of value here...
Reaction score
61
Hi. I just come up with an idea. Maybe it've been done before, maybe it hasn't.

Anyhow, If you get Berserk to -1 it'll increase received damage by - 100%, giving 100% - 100%, ( 1 - 1 ) or simply 0%.

When it comes to damage triggers, where you need to make an event for lethal attacks (damage which is > targets health) you may have to give it full HP and then with 0 seconds delay set their new value.
And through attacks that hurts more then the total health on the unit, there isn't any way to make him survive, from what I understand. Maybe by making him invurnerable or something, I don't know.

But how about making Berserk with -2 in value? That way to should receive inc damage the same value which the unit normally would be damage, but you have no risk on letting the hero die.

Have anybuddy tested this or knows any flaws with doing like this?
 

Manix

Well-Known Member
Reaction score
29
Why not just use Cblabla Spikes, the undead crab hero's 3rd ability?
 

Manix

Well-Known Member
Reaction score
29
Yeah I guess.. I didn't rly see your point :D Still missing it... xD
 

Chocobo

White-Flower
Reaction score
409

Rainther

I guess I should write something of value here...
Reaction score
61
It doesn't seem to work any longer :(

When I set -2 the damage is still 0.000.
 

Rainther

I guess I should write something of value here...
Reaction score
61
Now you've missunderstood me. I set it to -2 through the use of shift, but according to my trigger the damage I receive is 0.000 and not -(normal damage)
 

Rainther

I guess I should write something of value here...
Reaction score
61
Tried now, and it doesn't even heal. =( anyone else who gets it's working? Read somewhere they fixed negative damage in patch... Can't I even do negative damage to heal then?
 

Rainther

I guess I should write something of value here...
Reaction score
61
Bummer, I've build my triggers to adjust to negative damage through Berserk.
 

TheCrystal

New Member
Reaction score
36
Blame Blizzard. It's ALWAYS their fault. Always. No matter what. They don't need those GameConstants, it should be on the ability. Plus, why did they fix negative damage anyways (on the unit itself)? Or unallying yourself? Sigh.
 
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