Rainther
I guess I should write something of value here...
- Reaction score
- 61
Hi. I just come up with an idea. Maybe it've been done before, maybe it hasn't.
Anyhow, If you get Berserk to -1 it'll increase received damage by - 100%, giving 100% - 100%, ( 1 - 1 ) or simply 0%.
When it comes to damage triggers, where you need to make an event for lethal attacks (damage which is > targets health) you may have to give it full HP and then with 0 seconds delay set their new value.
And through attacks that hurts more then the total health on the unit, there isn't any way to make him survive, from what I understand. Maybe by making him invurnerable or something, I don't know.
But how about making Berserk with -2 in value? That way to should receive inc damage the same value which the unit normally would be damage, but you have no risk on letting the hero die.
Have anybuddy tested this or knows any flaws with doing like this?
Anyhow, If you get Berserk to -1 it'll increase received damage by - 100%, giving 100% - 100%, ( 1 - 1 ) or simply 0%.
When it comes to damage triggers, where you need to make an event for lethal attacks (damage which is > targets health) you may have to give it full HP and then with 0 seconds delay set their new value.
And through attacks that hurts more then the total health on the unit, there isn't any way to make him survive, from what I understand. Maybe by making him invurnerable or something, I don't know.
But how about making Berserk with -2 in value? That way to should receive inc damage the same value which the unit normally would be damage, but you have no risk on letting the hero die.
Have anybuddy tested this or knows any flaws with doing like this?