Thought of the best new Tavern Hero ever!

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vex8118

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Okay this new Hero is female and has the stats like the Blademaster or similar to that (2 Strengths lower then a BM but 2 Intelligence higher then a BM to cast more of her spells). She has four personalities which makes her to have ten new unique abilities! The personality switch does not boost her stats like Metamorphoisis or Avatar. Instead it changes her abilities and the abilities in Slot 10 levels up automatically when the default spell Medica is leveled up to that particular level for example. Anyways, here's the Hero(es)' models. Updated since 10/18/2010. See below:

Ormus Maiden Orgulla (Her True Self, Eye Color: Teal):
Warrior Hero, adapt at healing ether, medical assassination and switching to
different personalities. Can learn Medica, Fade, Awakening Mode, Reverse.

(S1.) Medica: Healing ether that can heal an ally or enemy target.
Similar to the Paladin's Holy Light spell, except that it deals no damage to a enemy living or Undead unit and Hero unless it has been 'reversed'. May or may not be used on herself. Also ignores Spell Immunity.
Level 1: 65 MP, Heals 200 hit points or deals 200 full reverse damage for example.
Level 2: 65 MP, Heals 400 hit points or deals 400 full reverse damage for example.
Level 3: 65 MP, Heals 600 hit points or deals 600 full reverse damage for example.

(S2.) Fade: Fades out of visibility becoming invisible and increases movement speed by 100% as long as the Ormus Maiden does not stop moving and increases attack speed by 100% after the Ormus
Maiden attacks a target that lasts 2 seconds.This is an autocast spell that can be turned on or off.
Level 1: 10 MP Cost.
Level 2: 5 MP Cost.
Level 3: 2 MP Cost.

(S3.) Awakening Mode: Switches to a different personality and set of abilities. Note: Spells and abilities that are in the corresponding command slots are automatically learned with the corresponding spell or ability level of Orgulla. All Ultimate spells' cooldown are shared among each other. Personality changes lasts permanently.
Level 1: 25 MP, 30 Seconds Cooldown,
Can awaken Manes personality, abilities: Glare Flare and Blood Oath.
Level 2: 12 MP, 15 Seconds Cooldown,
Can also awaken Eryu personality, abilities: Confession and Confusion.
Level 3: 8 MP, 10 Seconds Cooldown,
Can also awaken Drusilla personality, abilities: Cursed Veil and Hurricane.

(U4.) Reverse: Hit point recovery and damage are reversed. No exceptions. Healing "damage" ignores Spell Immunity, spell and magic damage resistance, including Heroes' Hero Armor, as units & Heroes does not reduce value from healing.
Level 6: 150 MP, 90 Seconds Duration, 5 Seconds Cooldown, cannot be dispelled.
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Ormus Maiden Manes (Orgulla's Second Personality, Eye Color: Blue):
Warrior Hero, adapt at quickly killing individual targets, scouting and switching to
different personalities. Can learn Glare Flare, Fade, Awakening Mode and Blood Oath.

(S1.) Glare Flare: Increases physical and spell damage taken, as well as health and mana recovery and permanently gives vision of that target. Cannot be dispelled in any form until the marked target dies. Spell does not stack.
Level 1: 100MP, +25% Increase to all Damage Taken, Health & Mana Recovery,
and Permanently Shares Vision.
Level 2: 50MP, +50% Increase to all Damage Taken, Health & Mana Recovery,
and Permanently Shares Vision.
Level 3: 33MP, +75% Increase to all Damage Taken, Health & Mana Recovery,
and Permanently Shares Vision.

(S2.) Fade: Fades out of visibility becoming invisible and increases movement speed by 100% as long as the Ormus Maiden does not stop moving and increases attack speed by 100% after the Ormus
Maiden attacks a target that lasts 2 seconds.This is an autocast spell that can be turned on or off.
Level 1: 10 MP Cost.
Level 2: 5 MP Cost.
Level 3: 2 MP Cost.

(S3.) Awakening Mode: Switches to a different personality and set of abilities. Note: Spells and abilities that are in the corresponding command slots are automatically learned with the corresponding spell or ability level of Orgulla. All Ultimate spells' cooldown are shared among each other. Personality changes lasts permanently.
Level 1: 25 MP, 30 Seconds Cooldown,
Can awaken Manes personality, abilities: Glare Flare and Blood Oath.
Level 2: 12 MP, 15 Seconds Cooldown,
Can also awaken Eryu personality, abilities: Confession and Confusion.
Level 3: 8 MP, 10 Seconds Cooldown,
Can also awaken Drusilla personality, abilities: Cursed Veil and Hurricane.

(U4.) Blood Oath: 150 MP, Lasts 240 Seconds, 180 Seconds Cooldown, cannot be dispelled. Casts a spell unto herself or an ally target to deals more attack damage the more it is injured.
1 HP loss = 1 Damage bonus. Items that encourages total health points growth will add more damage should she be more fatally injured. Using items like Potion of Lesser Invulnerability (Lasts 7 Secs), Potion of Invulnerability (Lasts 15 Secs) or Potion of Divinity (Lasts 25 Secs) while the target's health is low cannot get killed while still dealing devastating amounts of damage back to the enemy!
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Ormus Maiden Eryu (Orgulla's Third Personality, Eye Color: Green): Warrior Hero,
adapt at mentally impairing enemy Heroes and switching to different personalities.
Can learn Confession, Fade, Awakening Mode and Confusion.

(S1.) Confession: Drains experience points from a enemy Hero or give experience points to an ally Hero. Note: Based on from Siphon Mana and Life Drain averaged together and is "doubled powered" afterwards, with cooldown being exception.
Level 1: 85 MP, Steals 40 EXP Per Second (280 EXP Total), 7 Seconds Duration, 7 Seconds Cooldown.
Level 2: 85 MP, Steals 70 EXP Per Second (490 EXP Total), 7 Seconds Duration, 7 Seconds Cooldown.
Level 3: 85 MP, Steals 100 EXP Per Second (700 EXP Total), 7 Seconds Duration, 7 Seconds Cooldown.

(S2.) Fade: Fades out of visibility becoming invisible and increases movement speed by 100% as long as the Ormus Maiden does not stop moving and increases attack speed by 100% after the Ormus
Maiden attacks a target that lasts 2 seconds.This is an autocast spell that can be turned on or off.
Level 1: 10 MP Cost.
Level 2: 5 MP Cost.
Level 3: 2 MP Cost.

(S3.) Awakening Mode: Switches to a different personality and set of abilities. Note: Spells and abilities that are in the corresponding command slots are automatically learned with the corresponding spell or ability level of Orgulla. All Ultimate spells' cooldown are shared among each other. Personality changes lasts permanently.
Level 1: 25 MP, 30 Seconds Cooldown,
Can awaken Manes personality, abilities: Glare Flare and Blood Oath.
Level 2: 12 MP, 15 Seconds Cooldown,
Can also awaken Eryu personality, abilities: Confession and Confusion.
Level 3: 8 MP, 10 Seconds Cooldown,
Can also awaken Drusilla personality, abilities: Cursed Veil and Hurricane.

(U4.) Confusion: Disrupts an enemy target's spell channeling and makes it uncontrollable by the player for 60 seconds. 100 MP Cost. Has 1 second cooldown. The uncontrollable target does the following:
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(For Both units and Heroes)
- Ignores Spell Immunity.
- Cannot be dispelled.
- Disrupts spell channeling.
- Cannot control the affected unit or Hero while confused temporary.
- A Command Slot or Inventory Slot (for Heroes only) that is unusable or is empty
will be skipped and automatically chooses the next random command.
- This spell can be used as a unit or Hero killer!
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(For Confused Unit)
Confused Move Command: 10% chance of action that the confused unit will move automatically to the closest target (enemy or ally or neutral) until it has reached the target and automatically chooses the next random action. (10%/100%)

Confused Stop Command: 10% chance of action that the confused unit will stop instantly for a very short brief and automatically chooses the next random command. (20%/100%)

Confused Hold Position Command: 10% chance of action that the confused unit will hold position instantly for a very short brief and automatically chooses the next random command. (30%/100%)

Confused Attack Command: 10% chance of action that the confused unit will attack the closest target indiscriminately (friend and foe alike, as well as neutral target and structures) until it has attempted to hit once and automatically chooses the next random command. (40%/100%)

Confused Patrol Command: 10% chance of action that the confused unit will patrol to the closest target. May not choose the next random command while patrolling the target unless stunned. (50%/100%)

Confused Spell or Ability Command: 10% chance of action that a spell or ability will automatically be used on itself or the closest target. If the spell chosen automatically happens to be a healing spell, it might be used on itself or the closest target. If it is the Paladin's Holy Light or the Death Knight's Death Coil spell, it will automatically be used on the nearest possible target regardless if it is an enemy or an ally. If it is a area of effect spell automatically be used like Blizzard, Flame Strike, Rain of Fire, Healing Spray, Lightning Shield (closest target only), Sentry Ward, Stasis Trap, Healing Ward, etc, it will cast it on itself indiscriminately. If it is just a target spell, it will automatically cast it on the closest target. And if it is a self one click spell like Divine Shield, Chemical Rage, Berserk, etc, it will automatically be used. If it happened to be a automatic spell or ability that has an automatic function or is chosen an empty Command Slot, it will be skipped and automatically chooses the next random command. After a spell or an ability is used completely or the spell channeling is interrupted prematurely, the confused unit will automatically chooses the next random command. A confused unit may still be able to use a spell channeling spell if chances will allow the unit to use it (in this case, any disrupting spell can be used to stop the spell channeling). (10% x 5 = 50% chance that a regular spell or ability will automatically be used.) (100%/100%)
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(For Confused Hero)
Confused Move Command: 5% chance of action that the confused Hero will move automatically to the closest target (enemy or ally or neutral) until it has reached the target and automatically chooses the next random action. (5%/100%)

Confused Stop Command: 5% chance of action that the confused Hero will stop instantly for a very short brief and automatically chooses the next random command. (10%/100%)

Confused Hold Position Command: 5% chance of action that the confused Hero will hold position instantly for a very short brief and automatically chooses the next random command. (15%/100%)

Confused Attack Command: 5% chance of action that the confused Hero will attack the closest target indiscriminately (friend and foe alike, as well as neutral target and structures) until it has attempted to hit once and automatically chooses the next random command. (20%/100%)

Confused Patrol Command: 5% chance of action that the confused Hero will patrol to the closest target. May not choose the next random command while patrolling the target unless stunned. (25%/100%)

Confused Hero Abilities Assigning Command: 5% chance of action that an unused point will be used once and a spell or an ability will be randomly selected and automatically chooses the next random command. If there is no point to be automatically used randomly, it will skip this confused command and automatically chooses the next random command. (Out of Four = 25% chance, Out of Three = 33% chance, Out of Two = 50% chance and only one = automatic.) (30%/100%)

Confused Spell or Ability Command: 6% chance of action that a spell or ability will automatically be used on itself or the closest target. If the spell chosen automatically happens to be a healing spell, it might be used on itself or the closest target. If it is the Paladin's Holy Light or the Death Knight's Death Coil spell, it will automatically be used on the nearest possible target regardless if it is an enemy or an ally. If it is a area of effect spell automatically be used like Blizzard, Flame Strike, Rain of Fire, Healing Spray, Lightning Shield (closest target only), Sentry Ward, Stasis Trap, Healing Ward, etc, it will cast it on itself indiscriminately. If it is just a target spell, it will automatically cast it on the closest target. And if it is a self one click spell like Divine Shield, Chemical Rage, Berserk, etc, it will automatically be used. If it happened to be a automatic spell or ability that has an automatic function or is chosen an empty Command Slot, it will be skipped and automatically chooses the next random command. After a spell or an ability is used completely or the spell channeling is interrupted prematurely, the confused Hero will automatically chooses the next random command. A confused Hero may still be able to use a spell channeling spell if chances will allow the Hero to use it (in this case, any disrupting spell can be used to stop the spell channeling). (6% x 4 = 24% chance that a regular spell or ability will automatically be used.) (54%/100%)

Confused Ultimate Spell Command: 10% chance of action that the ultimate spell will automatically be used on itself should it be any automatic one-click spell like Avatar, Metamorphosis, Resurrection, Phoenix, Starfall, Tranquillity, etc or should it be an area of effect spell to be cast on itself indiscriminately like Inferno, Death And Decay, Earthquake, etc, or should it be a target spell like Mass Teleport, Doom, Charm, Transmute, etc, it will automatically cast it on the closest target. If it happened to be a automatic spell or ability that has an automatic function like Reincarnation or Blood Oath or is automatically chosen an empty Command Slot, it will be skipped and automatically chooses the next random command. Affected Command Slot 12 or the bottom right corner of the Command Card. (64%/100%)




Confused Inventory Item

Confused Inventory Item Command: 6% chance of action that a random item will be automatically used and the double click function may be used as well (this is for Scroll of Town Portal item). If an item is randomly selected that has a passive function or if it is an empty slot, it will be skipped and automatically chooses the next random command. (6% x 6 = 36% chance that an item with a charge will automatically be used.) (100%/100%)

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Ormus Maiden Drusilla (Orgulla's Fourth Personality, Eye Color: Red): Warrior Hero, adapt at using reflection and deflection spells and switching to different personalities. Can learn Cursed Veil, Fade, Awakening Mode and Hurricane.

(S1.) Cursed Veil: Affected target receives the same amount of damage it inflicts on an enemy unit. Earthquake and Tornado spells may only be damage reflected if it damages buildings. Ignores the affected Hero's armor damage reduction. Does not cause death if Transmute was used on a unit. (This spell may or may not kill the affected target should the affected target has less hit points then what the damage the affected target will inflict unto a target. If the affected target should reach only 1HP, the status effect may automatically be dispelled.)
Ex A: A cursed Mountain King deals 350 damage using Level 3 Storm Bolt to a unit and receives 350 full damage!
Ex B: A cursed Mountain King deals 245 damage using
Level 3 Storm Bolt to a Hero and receives 245 full damage!
Ex C: A cursed Pit Lord casting Level 1 Rain of Fire dealing
125 damage plus overtime damage receives the same damage!
Level 1: 100 MP, 100% Attack and Spell Damage reflected,
15 (10) Secs Duration, 5 Secs Cooldown, cannot be dispelled.
Level 2: 100 MP, 100% Attack and Spell Damage reflected,
30 (20) Secs Duration, 5 Secs Cooldown, cannot be dispelled.
Level 3: 100 MP, 100% Attack and Spell Damage reflected,
45 (30) Secs Duration, 5 Secs Cooldown, cannot be dispelled.

(S2.) Fade: Fades out of visibility becoming invisible and increases movement speed by 100% as long as the Ormus Maiden does not stop moving and increases attack speed by 100% after the Ormus
Maiden attacks a target that lasts 2 seconds.This is an autocast spell that can be turned on or off.
Level 1: 10 MP Cost.
Level 2: 5 MP Cost.
Level 3: 2 MP Cost.

(S3.) Awakening Mode: Switches to a different personality and set of abilities. Note: Spells and abilities that are in the corresponding command slots are automatically learned with the corresponding spell or ability level of Orgulla. All Ultimate spells' cooldown are shared among each other. Personality changes lasts permanently.
Level 1: 25 MP, 30 Seconds Cooldown,
Can awaken Manes personality, abilities: Glare Flare and Blood Oath.
Level 2: 12 MP, 15 Seconds Cooldown,
Can also awaken Eryu personality, abilities: Confession and Confusion.
Level 3: 8 MP, 10 Seconds Cooldown,
Can also awaken Drusilla personality, abilities: Cursed Veil and Hurricane.

(U4.) Hurricane: Deals full damage to all enemy structures, ground, air, spell immune units and blows enemy units away from the Ormus Maiden at a great distance. Ignores spell immunity and disrupts spell channeling.
90 MP, 130 Full Damage, 1000 Area of Effect, 6 Seconds Cooldown.




Here's the information already prepared for Blizzard in case they decide they gonna make her into a reality in Warcraft III Ladder. Updated since: 10/16/10. See below:

INFORMATION

The Ormus Maiden is derived from the Orc Blademaster statistics with only two strength weaker then the Blademaster but two intelligence stronger then the Orc Blademaster to make her more caster like (similar to the Warden from the Demon Hunter). Similar to the Orc Blademaster, she can use Fade in all her personalities to become invisible, be the fastest moving Hero at the beginning of the game and perform sneaks attacks in enemy towns or keep hitting a enemy Hero then fade, then hit the enemy Hero again, then repeat the cycle to make sure she'll never take a hit! The Ormus Maiden only slightly rivals to the Blademaster and Far Seer at the beginning when being as Manes by fading and casting Glare Flare which increases a target's health and mana recovery, damage intake and gives permanent vision of that target. When Manes has the Blood Oath spell to increase a target's or her overall damage output as her health drops steadily, she might more then surpass the mighty Blademaster's attack strength! She also rivals to the Paladin and Mountain King when being as Orgulla (her first personality) and using her default abilities: Medica (heal lots of hit points) and Reverse (convert healing into damage), being defensive like early in the game. Being in Eryu personality allows the Ormus Maiden to quickly level herself up by stealing the enemy Hero's experience, making it harder for enemy Heroes to get their ultimate spell and casting Confusion which makes an enemy unit or even an enemy Hero to be uncontrollably stupid, rivaling slightly to the Dark Ranger! And being in Drusilla personality allows her to cast Cursed Veil which deals reflective damage and Hurricane which blows the enemy's army away from the Ormus Maiden and her army or blows them towards her army to ambush and delay retreating.

The only drawback is that you can only switch to one personality every once in a while and may can't switch them exactly the way you want them to. Lack of mana and spell levels is her most weaknesses, so suck her mana out with the Demon Hunter's Mana Burn spell or the Blood Mage's Siphon Mana to cause havoc. She hates that!

The Ormus Maiden is a fan of using lots of status effects, including:
Reverse, Glare Flare, Blood Oath, Confusion & Cursed Veil. She casts all these on a single target, much like the Tauren Chieftain's Reincarnation ability that it only helps him a little in battle unless he dies.

(Awakening Mode Level 1, 30 Seconds Cooldown)
(1) Orgulla --> (2) Manes --I
(1) Orgulla <-----------\____J

(Awakening Mode Level 2, 15 Seconds Cooldown)
(1) Orgulla --> <-- (2) Manes --> <-- (3) Eryu --I
(1) Orgulla <--------------------------------------\___J

(Awakening Mode Level 3 10 Seconds Cooldown)
(1) Orgulla --> <-- (2) Manes --> <-- (3) Eryu --> <-- (4) Drusilla --I
(1) Orgulla <-------------------------------------------------------------\____J

There are many point strategies using the Ormus Maiden like using other Heroes.

Either be as Orgulla without switching to any personalities and go offensive and harass an enemy player's workers like a Blademaster, hopefully killing some of them. Or be defensive in the early and mid games similar to being the Paladin, to creep and heal using Medica and save cash on other things instead of buying Tome of Retraining items from time to time. Medica can also be used to calm down a Blood Oath-ed target so it deals lower physical damage when having more health. Night Elf players might consider using her as their first or second Hero of choice because by default Night Elf Heroes don't have early access to a healing spell that is useable in combat until later games. And should a Night Elf player has a Level 6 Priestess of the Moon casting Starfall, cast Reverse on her to be healed from damage and Anti-magic Potion to be temporary immune to spells! Or use the Reverse-and-Medica and/or Healing Spray spell combo to kill an enemy Hero that has less health!

Or go creep killing to Level 2 and cast Glare Flare on a enemy player's Hero to permanently acquire the vision of that Hero should you Hero harass. Or do that to a unit instead to withdraw it from action (and maybe the enemy will kill it's own unit)! Also, players might try to use her like a real Blademaster later in the game and max out Glare Flare when she is Level 5 and wait until level 6 to learn Blood Oath, cast it on her or an ally and let the target take some to severe punishment to automatically increase attack damage enough to kill an enemy Hero or an important enemy unit. With this in mind, the enemy will less likely to attack the affected target again if they can't afford to kill it. Or rather be killed.

Other players who wish to level up the Ormus Maiden to level 6 as soon as possible might typically will pick Medica once, Awakening Mode twice to be in Eryu personality and might spend two or three points in Confession and then use Tome of Retraining to be in the personality the player permanently wishes her to be in. But this can be risky. A good idea to use Confusion spell for when she has learned it is to disable enemy Heroes from being controlled to prevent them from running, using Town Portal Scrolls and first let the player's army die so the player can't run.

Players also might consider using her Drusilla personality to stop the enemy player from using his or her Hero Hero killer like the Mountain King from using Storm Bolt, as the enemy player will use their Hero at their own risk from being damaged severely from damage reflection or from using Starfall as the same damage is reflected back to the Priestess of the Moon and thus might die because of too much damage reflection. However, this spell can be cast on a ally (or enemy) cursed Death Knight using Death Coil or Paladin using Holy LIght and the damage reflection actually heals him rather get damaged and still deal damage to the enemy target at the same time! Unless the affected target has been both cursed and reversed by Reverse to reverse damage and recovery. Use the Hurricane spell wisely to 'divide and conquer' the enemy player(s)' army and disrupt spell channeling! Or use it to cut an escape route and retreat without using Scroll of Town Portal items.

Buy up items such as Potions of Mana as she does uses lots of mana in some forms or Potions of Health to help keep her alive and to prolong the use of the Blood Oath passive skill while she's in Manes' personality. Having just one Periapt of Vitality item while having Blood Oath effect on your Hero adds 150 damage to that Hero's attack if damaged by 150 hit points! If you like to keep switching personalities while she has a low level, buy Tomes of Retraining to make her more flexible and respond-able to a variety of situations. Or buy Tome of Retraining to switch and use the right Hero abilities. Basically almost any items can be used to further enhance the Ormus Maiden's power.

This COULD be a very awesome ninth Tavern Hero! The Hero Abilities and overall hero values of the Blood Mage, Alchemist & Firelord are the top 3 worst Heroes Blizzard has ever made in my opinion.

Please people read post one and the rest of this topic and please reply to this post with sugar on top. Only opinions about Heroes, abilities and strategies are accepted. However, people's opinions about
how a noob a person might be or negative talk about a person will not be tolerated and must be posted
in a new topic AND NOT ON THIS TOPIC BECAUSE THIS ISN'T ABOUT A PERSON!


Vex8118's LADDER HERO AND ORMUS MAIDEN REVIEW

Humans

Archmage - Overall Score: (48 Total Points & 8 Average Points: Great)
Learned Hero Abilities:
Blizzard - 10/10
Water Elemental - 8/10
Brilliance Aura - 7/10
Mass Teleport - 9/10
Attribute Statistics - 7/10
Strategic Values - 7/10 (Offensive, Creeping & Semi-Automatic)
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Blood Mage - Overall Score: (38 Total Points & 6.3 Average Points: Good)
Learned Hero Abilities:
Flame Strike - 6/10
Banish - 6/10
Siphon Mana - 7/10
Phoenix - 7/10
Attribute Statistics - 7/10
Strategic Values - 5/10 (Offensive, Stealing Mana, Disabling or Protecting Units & Burning Trees)
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Mountain King - Overall Score: (51 Total Points & 8.5 Average Points: Great)
Learned Hero Abilities:
Storm Bolt - 10/10
Thunder Clap - 6/10
Bash - 10/10
Avatar - 8/10
Attribute Statistics - 9/10
Strategic Values - 8/10 (Offensive, Kill A Low HP Unit or Hero, High Health Hero & Disrupts S-Channeling)
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Paladin - Overall Score: (54 Total Points & 9 Average Points: Excellent)
Learned Hero Abilities:
Holy Light - 9/10
Divine Shield - 9/10
Devotion Aura - 10/10
Resurrection - 8/10
Attribute Statistics - 10/10
Strategic Values - 8/10 (Defensive & Healing Support, Creeping & Semi-Automatic)
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Orcs

Blademaster - Overall Score: (51 Total Points & 8.5 Average Points: Great)
Learned Hero Abilities:
Wind Walk - 9/10
Mirror Image - 5/10
Critical Strike - 10/10
Bladestorm - 8/10
Attributes Statistics - 10/10
Strategic Values - 9/10 (Offensive, Kill Low HP Worker/Unit/Hero, Harass & Distract Workers, Eva-Dying)
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Far Seer - Overall Score: (44 Total Points & 7.3 Average Points: Strong)
Learned Hero Abilities:
Chain Lightning - 7/10
Far Sight - 10/10
Feral Spirits - 7/10
Earthquake - 4/10
Attribute Statistics - 6/10
Strategic Values - 10/10 (Offensive, Creeping & Scouting)
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Shadow Hunter - Overall Score: (44 Total Points & 7.3 Average Points: Strong)
Learned Hero Abilities:
Healing Wave - 8/10
Hex - 9/10
Serpent Ward - 7/10
Big Bad Voodoo - 6/10
Attribute Statistics - 6/10
Strategic Values - 8/10 (Offensive, Defensive, Creeping & Disabling A Unit/Hero & Disrupts S-Channeling)
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Tauren Chieftain - Overall Score: (45 Total Points & 7.5 Average Points: Strong)
Learned Hero Abilities:
Shockwave - 8/10
War Stomp - 7/10
Endurance Aura - 10/10
Reincarnation - 7/10
Attribute Statistics - 7/10
Strategic Values - 6/10 (Defensive, Supportive, Creeping, Disrupts Spell Channeling & Semi-Automatic)
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Undead

Crypt Lord - Overall Score: (48 Total Points & 8 Average Points: Great)
Learned Hero Abilities:
Impale - 8/10
Spiked Carapace - 8/10
Carrion Beetles - 8/10
Locust Swarm - 8/10
Attribute Statistics - 8/10
Strategic Values - 8/10 (Defensive, Supportive, Creeping, Observing, Disrupts S-Channeling & Automatic)
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Death Knight - Overall Score: (52 Total Points & 8.6 Average Points: Great)
Learned Hero Abilities:
Death Coil - 8/10
Death Pact - 9/10
Unholy Aura - 10/10
Animate Dead - 7/10
Attribute Statistics - 9/10
Strategic Values - 9/10 (Offensive, Defensive With Healing, Supportive, Creeping & Semi-Automatic)
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Dreadlord - Overall Score: (48 Total Points & 8 Average Points: Great)
Learned Hero Abilities:
Carrion Swarm - 6/10
Sleep - 8/10
Vampiric Aura - 7/10
Inferno - 9/10
Attribute Statistics - 10/10
Strategic Values - 8/10 (Defensive, Creeping, Disabling A Unit/Hero, Disrupts S-Channeling & Semi-Auto)
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Lich - Overall Score: (47 Total Points & 7.8 Average Points: Strong)
Learned Hero Abilities:
Frost Nova - 10/10
Frost Armor - 8/10
Dark Ritual - 9/10
Death And Decay - 7/10
Attribute Statistics - 5/10
Strategic Values - 8/10 (Offensive, Semi-Defensive, Excessive Access To Mana, Automatic)
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Night Elf

Demon Hunter - Overall Score: (50 Total Points & 8.3 Average Points: Great)
Learned Hero Abilities:
Mana Burn - 6/10
Immolation - 7/10
Evasion - 10/10
Metamorphosis - 8/10
Attribute Statistics - 10/10
Strategic Values - 9/10 (Offensive, Defensive, Creeping, Supportive, High HP/Armor/MP & Automatic)
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Keeper of the Grove - Overall Score: (47 Total Points & 7.8 Average Points: Strong)
Learned Hero Abilities:
Entangling Roots - 8/10
Force of Nature - 9/10
Thorn Aura - 6/10
Tranquillity - 8/10
Attribute Statistics - 8/10
Strategic Values - 8/10 (Offensive, Unit Killer, Defensive, Supportive, Creeping, Disruptive & Semi-Auto)
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Priestess of the Moon - Overall Score: (52 Total Points & 8.6 Average Points: Great)
Learned Hero Abilities:
Scout - 9/10
Searing Arrow - 8/10
Trueshot Aura - 8/10
Starfall - 8/10
Attribute Statistics - 10/10
Strategic Values - 9/10 (Offensive, Simple To Use, Automatic, Supportive, Creeping & Scouting)
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Warden - Overall Score: (47 Total Points & 7.8 Average Points: Strong)
Learned Hero Abilities:
Fan of Knives - 7/10
Blink - 10/10
Shadow Strike - 8/10
Vengeance - 8/10
Attribute Statistics - 7/10
Strategic Values - 7/10 (Offensive, Unit or Hero Killer, Can Teleport To Places Creeping & Semi-Automatic)
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Neutral

Alchemist - Overall Score: (43 Total Points & 7.1 Average Points: Strong)
Learned Hero Abilities:
Healing Spray - 6/10
Chemical Rage - 10/10
Acid Bomb - 4/10
Transmute - 10/10
Attribute Statistics - 7/10
Strategic Values - 6/10 (Defensive With Healing Support, Supportive & Creeping)
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Beastmaster - Overall Score: (45 Total Points & 7.5 Average Points: Strong)
Learned Hero Abilities:
Summon Bear - 8/10
Summon Quilbeast - 8/10
Summon Hawk - 6/10
Stampede - 7/10
Attribute Statistics - 8/10
Strategic Values - 8/10 (Offensive, Defensive, Creeping, Scouting, Semi-Disruptive & Semi-Automatic)
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Dark Ranger - Overall Score: (51 Total Points & 8.5 Average Points: Great)
Learned Hero Abilities:
Silence - 7/10
Black Arrow - 9/10
Life Drain - 9/10
Charm - 8/10
Attribute Statistics - 10/10
Strategic Values - 8/10 (Offensive, Defensive, Creeping, Disrupting Spell Channeling & Automatic)
---------------------------------------------------------------------------------------------------------------------------------------------
Firelord - Overall Score: (44 Total Points & 7.3 Average Points: Strong)
Learned Hero Abilities:
Soul Burn - 6/10
Summon Lava Spawn - 8/10
Incinerate - 7/10
Volcano - 8/10
Attribute Statistics - 7/10
Strategic Values - 8/10 (Offensive, Defensive, Creeping, Disrupting S-Channeling, Anti-OBM & Automatic)
---------------------------------------------------------------------------------------------------------------------------------------------
Naga Sea Witch - Overall Score: (52 Total Points & 8.6 Average Points: Great)
Learned Hero Abilities:
Forked Lightning - 9/10
Frost Arrow - 10/10
Mana Shield - 10/10
Tornado - 7/10
Attribute Statistics - 8/10
Strategic Values - 8/10 (Offensive, Unit/Hero Killer, Self Defensive, Creeping, Semi-Disruptive & Automatic)
---------------------------------------------------------------------------------------------------------------------------------------------
Pandarian Brewmaster - Overall Score: (50 Total Points & 8.3 Average Points: Great)
Learned Hero Abilities:
Breath of Fire - 9/10
Drunken Haze - 9/10
Drunken Brawler - 10/10
Storm, Earth And Fire - 8/10
Attribute Statistics - 7/10
Strategic Values - 7/10 (Offensive, High Health/Mana Hero, Creeping, Semi-Disruptive)
---------------------------------------------------------------------------------------------------------------------------------------------
Pit Lord - Overall Score: (50 Total Points & 8.3 Average Points: Great)
Learned Hero Abilities:
Rain of Fire - 10/10
Howl of Terror - 10/10
Cleaving Attack - 8/10
Doom - 8/10
Attribute Statistics - 7/10
Strategic Values - 7/10 (Offensive, Defensive, Creeping, Semi-Automatic & Semi-Disruptive)
---------------------------------------------------------------------------------------------------------------------------------------------
Tinker - Overall Score: (45 Total Points & 7.5 Average Points: Strong)
Learned Hero Abilities:
Pocket Factory - 7/10
Cluster Rockets - 6/10
Engineering Upgrade - 10/10
Robo-Goblin - 7/10
Attribute Statistics - 9/10
Strategic Values - 6/10 (Semi-Offensive, Defensive, Creeping & Disrupting Spell Channeling)
________________________________________________________________
Custom

Ormus Maiden - Overall Score: (107 Total Points & 8.9 Average Points: Great)
Learned Hero Abilities:
(All) Fade - 9/10 (Similar to the Wind Walk spell except it's cheaper and it can be on autocast)
(All) Awakening Mode - 10/10 (Uses two different Hero Abilities from each personality)

(Orgulla) Medica - 9/10 (Very similar (but not the same) to the Paladin's Holy Light spell)
(Orgulla) (U) Reverse - 8/10 (Damage and recovery are reversed temporary)

(Manes) Glare Flare - 9/10 (Increases damage taken and recovery and grants permanent shared vision)
(Manes) (U) Blood Oath - 8/10 (Increases in attack damage the more the affected target is injured)

(Eryu) Confession - 10/10 (Steals EXP from an enemy Hero or transfer EXP to a friendly Hero)
(Eryu) (U) Confusion - 9/10 (Affected target does a random command uncontrollably and indiscriminately)

(Drusilla) Cursed Veil - 8/10 (Receive the same amount of damage the attacker/caster inflict)
(Drusilla) (U) Hurricane - 8/10 (Blows away enemies within a large given radius)

Attribute Statistics - 10/10 (Statistics are based from the Orc Blademaster)
Strategic Values - 9/10 (Avoid Death, Healing Support, Defensive, Unit/Hero Killer,
Offensive, Scouting, Fast Hero Leveling and Divide And Conquer or Escape Combat)





In the Xenosaga Episode II game, Orgulla in Manes personality while attacking may also inflict with a status effect occasionally called L Weak (slightly decreased physical defense strength). And Faerie Fire does what? Lowers armor and physical damage taken are more severe!

If anyone thinks I'm wrong about the Ormus Maiden Hero design, correct me! Please read everything to know what I'm talking about. Thank you.





If this Hero was actually used ladder games there are three strategic methods I would use to level her up.

Abbreviations

M = Medica / Glare Flare / Confession / Cursed Veil
F = Fade
A = Awakening Mode
U = Ultimate Spells: Reverse / Blood Oath / Confusion / Hurricane

Method 1: M, A, M, A, M, U, F, A, F, F (If you are creeping instead of Hero rushing.)
Method 2: M, A, A, M, A, U, F, M, F, F (This is if you want to level her up & use all her Ultimate spell asap.)
Method 3: F, M, A, M, A, U, (M or A), (A or M), F, F (This is if you want her to be the most adaptive Hero.)

If you think this Hero isn't good, then you could be mistaken! Even though Fade is a spell and not a passive skill like Critical Strike, it is very cheap to use at Level 1 (only 10 MP per moving) compare to Wind Walk which is always 75 MP and Blink Level 1 which is 50 MP. And this counters against Demon Hunter's Mana Burn.




Hero Ability icon looks! These are just guesses.

Fade - The Ormus Maiden head has a duplicate head left next to her that is more transparent
(similar to the Mirror Image icon). The invisibility icon is also similar to the Fade icon except it faces the transparent heads face to the right.

Awakening Mode Level 1/Orgulla - Orgulla's head appears at the center of the icon, with 3 heads of herself that is transparent and colored. The blue head Manes is at the top center of Orgulla's head (indicating the next unwoken personality), while the green head Eryu is at the right bottom and the red head Drusilla is at the bottom left. The center head is the currently used personality. Clockwise movement.

Awakening Mode Level 1/Manes - Manes' blue transparent head appears at the center of the icon, with 2 heads of herself that is transparent and colored. The green head Eryu is at the top center (indicating the next unwoken personality), the red head Drusilla is at the bottom right. And Orgulla's head appears at the bottom left. The center head is the currently used personality. Clockwise movement.

Awakening Mode Level 2/Eryu - Eryu's green transparent head appears at the center of the icon, with 2 heads of herself that is transparent and colored. The red head Drusilla is at the top center (indicating the next unwoken personality), Orgulla's head appears at the bottom right. And the blue head Manes is at the bottom left. The center head is the currently used personality. Clockwise movement.

Awakening Mode Level 3/Drusilla - Drusilla's red transparent head appears at the center of the icon, with 2 heads of herself that is transparent and colored. Orgulla's head is at the top center (indicating a return to her true self), the blue head Manes is at the bottom right. And the green head Eryu appears at the bottom left. The center head is the currently used personality. Clockwise movement.

Medica - There's a red Hero Abilities cross with a white background. At the center of the red cross it is surrounded with a blueish Inner Fire glow.

Necrolatry/Reverse - There's a purple Hero Abilities cross that has been twisted into an "X" with a gray background. At the center of the X it is surrounded with a lighter purplish Inner Fire glow.

Glare Flare - Faerie Fire icon without the autocast yellow corners and it is colored bright pink.

Omedaga or Blood Oath - There's a shining silver Hero Abilities cross with a black background. At the center of the silver cross it is surrounded with a redish Inner Fire glow.

Confession/Brain Drain - The icons of the Siphon Mana & Life Drain, but instead of blue or a green glow coming out of the eyes and mouth, it is a dark magenta color instead.

Confusion - Similar to Acid Bomb icon, a head figure appears in the middle of the icon surrounded by yellow question marks.

Byron's Purification (Unused Hero Ability) - The icon of the Death and Decay except that the Rose has a lime color instead of red, representing an over fertilized plant that does not exists normally in nature and is poisonous.

Reflect or Cursed Veil - The Soul Burn icon is used for this but instead of having the red background, dark red hand and yellow beam glow being aimed on the right, IT IS a purple background, pale human hand and a pale golden glow being aimed on the left instead.

Hurricane - (All gray colored with a sky blue background with clouds) One small dot in the middle, eight arrows facing outside to the north, northeast, east, southeast, south, southwest, west and northwest.

Byron's Purification (Unused Hero Ability) - The icon of the Death and Decay except that the Rose has a lime color instead of red, representing an over fertilized plant that does not exists normally in nature and is poisonous.

Hero Icon (Orgulla/Default) - Her head faced a bit aside to the left or right. The eye color is teal.

Hero Icon (Manes) - Her head faced a bit aside to the left or right. The eye color is blue.

Hero Icon (Eryu) - Her head faced a bit aside to the left or right. The eye color is green.

Hero Icon (Drusilla) - Her head faced a bit aside to the left or right. The eye color is red.




Colors Of Spell Effects

Fade - Makes the Ormus Maiden instantaneously shift out of visibility.

Medica - Similar to the Dark Ritual's glow on a unit except it is only blue surrounded with bright blue particles.

Reverse/Necrolatry - Surrounds a target with a bright purple wavelength cones that goes up and down at an average pace of speed for a few seconds.

Glare Flare - Faerie Fire's effect is bright pink instead of orange.

Omedaga or Blood Oath - Surrounds a target with a dark red wavelength cones that goes up and down at an average pace of speed for a few seconds.

Confession - Sucks out Experience Points from an enemy Hero or transfer them to an ally Hero with a dark magenta color.

Confusion - A yellow-orange question mark appears above the target's head. Or Faerie Fire effect but only bright golden question marks floating around in circles.

Reflect or Curse of Gartes - A purple arrow pointing down will be above the target's head.

Hurricane - Sends a gray colored circular shockwave of wind around the Ormus Maiden.

Byron's Purification (Unused Hero Ability) - The affected enemy targets' color will be green, just as Animated units are red colored.

Dear Blizzard game makers: seriously, why did I came up with this rather then you guys? We want a new Tavern Hero for Warcraft III please.

We want a vote poll too, Blizzard! To see if it ain't such a good idea to have this new Hero implemented.




Colors Of Spell Effects

Fade - Makes the Ormus Maiden instantaneously shift out of visibility.

Medica - Similar to the Dark Ritual's glow on a unit except it is only blue surrounded with bright blue particles.

Reverse/Necrolatry - Surrounds a target with a bright purple wavelength cones that goes up and down at an average pace of speed for a few seconds.

Glare Flare - Faerie Fire's effect is bright pink instead of orange.

Omedaga or Blood Oath - Surrounds a target with a dark red wavelength cones that goes up and down at an average pace of speed for a few seconds.

Confession - Sucks out Experience Points from an enemy Hero or transfer them to an ally Hero with a dark magenta color.

Confusion - A yellow-orange question mark appears above the target's head. Or Faerie Fire effect but only bright golden question marks floating around in circles.

Reflect or Curse of Gartes - A purple arrow pointing down will be above the target's head.

Hurricane - Sends a gray colored circular shockwave of wind around the Ormus Maiden.

Byron's Purification (Unused Hero Ability) - The affected enemy targets' color will be green, just as Animated units are red colored.

Dear Blizzard game makers: seriously, why did I came up with this rather then you guys? We want a new Tavern Hero for Warcraft III please.

We want a vote poll too, Blizzard! To see if it ain't such a good idea to have this new Hero implemented.




This is fun to talk about!
Cast your votes!
Score a number from 1 to 10!
All opinions count relating to this New Tavern Hero topic!
Make Blizzard think twice about making this new Hero for us in ladder games!
Read and think all about what I said on the forum!
I'm being repetitive!
And, please reply! Thank you very much (again)!
Please score from 1 to 10 about the Ormus Maiden, if you ain't gonna opinion talk bout it. It's the least you guys can do for me.

Until then, I will post a new one asap. Remember, your opinions and scores matters very much to me.

That also brings me to this!
I'm Looking For Peopl Who Makes Custom Heroes!

I tried making one, but to do that I probably need to use the Trigger function to make the spell. Here's the catch: it is bugged with the program when I click on the Trigger function for my Mac and it automatically quits everything. And it has repeated itself even though I shut down my computer and rebooted it, that didn't work.

Q: So what do you want from us?
A: I need your help please to make me that new Tavern Hero with all of the Hero Abilities that I've mensioned in my topic: Thought of the best new Tavern Hero ever!!!!!. People want to see the Ormus Maiden Hero on a ladder map, but I can't create it due to the bugged condition.

Blizzard has yet to respond to my demands...

If there's anyone from the Melting the Throne team who made those Heroes, Icefrog who made DotA or any motivated highly skilled map makers out there reading this. Please support me and the Ormus Maiden Hero.

My ideas came from anime, video games and from Warcraft III. If there's a new patch coming out it better come out with this new Tavern Hero with all the Hero Abilities I've mensioned. I just cannot emphasize this enough. But hopefully you guys will support me. And when you do, I'll thank you for it! Until then...
 

tommerbob

Minecraft. :D
Reaction score
110
Hate to break it to you bro, but its highly unlikely anyone will ever seriously consider this idea, much less read it. I usually ignore posts like this, but I guess I just had to say something this time. Suggesting heroes for maps or even a WC3 patch is fine, but people are turned off by huge walls of text. The truth is, regardless of how thoroughly you have thought this idea through, and how cool you think it is, most people either disagree, or simply don't care. Would you rather read a 3 page essay on how cool the World Editor is, or would you rather actually use the World Editor? Exactly. So would everyone else. If you like this idea so much, make your own map project and implement it. If you're having technical issues, there are solutions for those.
 

Whoareyou.

New Member
Reaction score
24
You could make the hero yourself in a game. And nice long list, pretty awesome sounding hero.
 

ROTS19

TH.net Regular
Reaction score
12
This thread has a lot of text. It looks like you're still expecting the hero to simply be made for you without you having to really do any editor-work.

You should probably put that little tidbit of your trigger editor not working at the top and in bold or underlined. Because that's sort of important.

Forum Guidelines said:
We here at TH.net are not a Warcraft III editing service. Do not expect for you to hand over your map to us and have it handed back magically complete. It won't happen. So don't try.
 

vex8118

New Member
Reaction score
2
Stop telling me to make the hero, that's why I am posting here for. One of you will make it for me.
 

Laiev

Hey Listen!!
Reaction score
188
Stop telling me to make the hero, that's why I am posting here for. One of you will make it for me.

:thdown:

I don't think so...

that text wall got much thing and really, 95% don't will read it (it include me).

read the rules, don't expect us to make your map, we don't get anything while editing, its not a profession, its a hobby.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Stop telling me to make the hero, that's why I am posting here for. One of you will make it for me.
You should read the forum rules:
World Editor Help Forum Rules And Guidelines said:
We here at TH.net are not a Warcraft III editing service. Do not expect for you to hand over your map to us and have it handed back magically complete. It won't happen. So don't try.

It's nice that you're sharing your ideas and your enthusiasm is good, but you have unreasonable expectations about what Blizzard and this forums' members will do.

Also, you have already made an identical thread about this.
 

Whoareyou.

New Member
Reaction score
24
Yeah, that list is kinda long, I only read the hero name, spells, and spell descriptions.
Yes that other post is really.. epicly.. LONG :O.
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
Stop telling me to make the hero, that's why I am posting here for. One of you will make it for me.

As has been posted twice before:

Forum Guidelines said:
We here at TH.net are not a Warcraft III editing service. Do not expect for you to hand over your map to us and have it handed back magically complete. It won't happen. So don't try.

I'm closing this due to some rude posts (deleted one of them), as well as the general attitude.

vex8118, do not ask the community to make your hero for you. If you want this hero done, seek help in posting what you've tried to do, what it currently does, and what you want it to do. We will not do your work for you.

If your original intent was to simply share a cool idea for a hero (and not to actually have it made), then feel free to repost the thread. However, be sure to make it clear that it is a hero idea.

Also keep in mind that most people have a tendency to completely skip posts if they are walls of text.
 
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