Alright guys, i'm making another thread for hero and spell ideas for my multiplayer campaign/rpg. This time I know exactly what types of heroes I need.
NOTE: I only need one of each type, so i'll always edit this once a good idea has filled in one of the ones I need!
Mage heroes needed:
Fire (Spells only, already have the hero called Fire Mage (Flame Dancer as proper name)
Water: Hero: Naga Caster. Proper Name: Wave Caller (?)
Spells: Crushing wave - A shockwave/carrion swarm spell. It charges and gets bigger for up to 10 seconds before launch, but if the hero is attacked before then it will automatically launch anyways. The bigger it gets, the more damage it does.
Ocean blast - AoE minor damage and stun. Also summons a water elemental to the target position. (Not sure what I will do for the model just yet, but i'll figure something out)
Blessing of the Lake - Auto-cast on friendly target. Increases movement speed and armor. Also regenerates mana if close to a Magic Spring!
Magic spring - Creates a small fountain of life. Use triggers to every pick nearby units with the Blessing of the Lake buff near a magic spring, adding to their mana.
Ultimate: Tsunami - This is like a Thunder Clap with a MASSIVE AoE, doesn't deal so much damage but slows units heavily with long duration. I'm not sure of what model i'll use here yet either.
Storm:
Spells: Lightning Roar: When Storm dies, all enemies within range of 300 take Stat x Level of Spell + 500 damage.
Light (Probably a cleric or priest?)
Darkness
Summoning
Mellee heroes I need:
Tank
Paladin
Rogue
Auras (May have spells other than auras, but most if not all spells should help teammates in some way)
Ultimate: Blessings: All allies in 1000 range get 10% more movespeed, attackspeed, dmg, and hp regen.
Other Ranged heroes:
Archer
Hunter (Likely has a spell to summon a companion)
Gunner (Rifleman or marksman of some sort?)
Extra info: Note that spells should have only 5 levels, the ultimate should have three, and one stat boosting spell (The one that you can learn every level that gives you permanent + stats)
Please feel free to add any other hero ideas you may have, but remember only one hero of its type.
Also, you can make the hero yourself if you'd like, in your own custom map and give it to me (I'm not saying you should, I can easily make it myself.)
Custom Spells: If you'd like to use some fancy triggered custom spells on the hero, go ahead, but I need to know how to make it if it involves dummy units (I'm not a pro with dummy units yet). So triggers would be nice.
Thanks for the help in advance! Just feel free to post ideas for any of the things i've posted.
Edit: Also forgot, you can specify what model the hero is using if you want, or any custom models.
NOTE: I only need one of each type, so i'll always edit this once a good idea has filled in one of the ones I need!
Mage heroes needed:
Fire (Spells only, already have the hero called Fire Mage (Flame Dancer as proper name)
Water: Hero: Naga Caster. Proper Name: Wave Caller (?)
Spells: Crushing wave - A shockwave/carrion swarm spell. It charges and gets bigger for up to 10 seconds before launch, but if the hero is attacked before then it will automatically launch anyways. The bigger it gets, the more damage it does.
Ocean blast - AoE minor damage and stun. Also summons a water elemental to the target position. (Not sure what I will do for the model just yet, but i'll figure something out)
Blessing of the Lake - Auto-cast on friendly target. Increases movement speed and armor. Also regenerates mana if close to a Magic Spring!
Magic spring - Creates a small fountain of life. Use triggers to every pick nearby units with the Blessing of the Lake buff near a magic spring, adding to their mana.
Ultimate: Tsunami - This is like a Thunder Clap with a MASSIVE AoE, doesn't deal so much damage but slows units heavily with long duration. I'm not sure of what model i'll use here yet either.
Storm:
Spells: Lightning Roar: When Storm dies, all enemies within range of 300 take Stat x Level of Spell + 500 damage.
Light (Probably a cleric or priest?)
Darkness
Summoning
Mellee heroes I need:
Tank
Paladin
Rogue
Auras (May have spells other than auras, but most if not all spells should help teammates in some way)
Ultimate: Blessings: All allies in 1000 range get 10% more movespeed, attackspeed, dmg, and hp regen.
Other Ranged heroes:
Archer
Hunter (Likely has a spell to summon a companion)
Gunner (Rifleman or marksman of some sort?)
Extra info: Note that spells should have only 5 levels, the ultimate should have three, and one stat boosting spell (The one that you can learn every level that gives you permanent + stats)
Please feel free to add any other hero ideas you may have, but remember only one hero of its type.
Also, you can make the hero yourself if you'd like, in your own custom map and give it to me (I'm not saying you should, I can easily make it myself.)
Custom Spells: If you'd like to use some fancy triggered custom spells on the hero, go ahead, but I need to know how to make it if it involves dummy units (I'm not a pro with dummy units yet). So triggers would be nice.
Thanks for the help in advance! Just feel free to post ideas for any of the things i've posted.
Edit: Also forgot, you can specify what model the hero is using if you want, or any custom models.