Train/Revive Order

sabrio

Active Member
Reaction score
27
I'm using actually three triggers with the "Unit - Issue Train/Upgrade Order"

My problem is that the trigger fires, but only the "Unit - Issue Train/Upgrade Order"
don't work :/

Here the first trigger :
Trigger:
  • Enter Outpost
    • Events
      • Unit - A unit enters Outpost Enter <gen>
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Outpost <gen>
    • Unit - Order Arena 0072 <gen> to train/upgrade to a Axeman
    • Custom script: call DestroyTrigger(GetTriggeringTrigger())


The Second One
Trigger:
  • Revive Garnal
    • Events
      • Unit - Garnal 0009 <gen> Becomes revivable
    • Conditions
    • Actions
      • Game - Display to (All players) the text: hh
      • Unit - Order Altar of Storms 0041 <gen> to train/upgrade to a Garnal

And the Third
Trigger:
  • Revive Gorshow
    • Events
      • Unit - Gorshow 0008 <gen> Becomes revivable
    • Conditions
    • Actions
      • Game - Display to (All players) the text: hh
      • Unit - Order Altar of Storms 0042 <gen> to train/upgrade to a Gorshow


The "hh" message is displayed, but the altars don't revive the hero. Also, the food requirements and the player have the ressources to train the units :/
 
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