I'm using actually three triggers with the "Unit - Issue Train/Upgrade Order"
My problem is that the trigger fires, but only the "Unit - Issue Train/Upgrade Order"
don't work :/
Here the first trigger :
The Second One
And the Third
The "hh" message is displayed, but the altars don't revive the hero. Also, the food requirements and the player have the ressources to train the units :/
My problem is that the trigger fires, but only the "Unit - Issue Train/Upgrade Order"
don't work :/
Here the first trigger :
Trigger:
- Enter Outpost
- Events
- Unit - A unit enters Outpost Enter <gen>
- Conditions
- Actions
- Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Outpost <gen>
- Unit - Order Arena 0072 <gen> to train/upgrade to a Axeman
- Custom script: call DestroyTrigger(GetTriggeringTrigger())
- Events
The Second One
Trigger:
- Revive Garnal
- Events
- Unit - Garnal 0009 <gen> Becomes revivable
- Conditions
- Actions
- Game - Display to (All players) the text: hh
- Unit - Order Altar of Storms 0041 <gen> to train/upgrade to a Garnal
- Events
And the Third
Trigger:
- Revive Gorshow
- Events
- Unit - Gorshow 0008 <gen> Becomes revivable
- Conditions
- Actions
- Game - Display to (All players) the text: hh
- Unit - Order Altar of Storms 0042 <gen> to train/upgrade to a Gorshow
- Events
The "hh" message is displayed, but the altars don't revive the hero. Also, the food requirements and the player have the ressources to train the units :/