CuteCumber
Member
- Reaction score
- 4
Trigger:
- Whirlwind
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to (==) Whirlwind
- Actions
- Set WCaster = (Triggering unit)
- Set WCasterPoint = (Position of WCaster)
- Set WTargetPoint = (Target point of ability being cast)
- Unit - Create 1 Whirlwind for (Owner of WCaster) at WCasterPoint facing Default building facing (270.0) degrees
- Set Whirlwind = (Last created unit)
- Set WPoint = (Position of Whirlwind)
- Set WAngle = (Angle from WCasterPoint to WTargetPoint)
- Trigger - Turn on Whirlwind Effect <gen>
- Events
Trigger:
- Whirlwind
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to (==) Whirlwind
- Actions
- Set WCaster = (Triggering unit)
- Set WCasterPoint = (Position of WCaster)
- Set WTargetPoint = (Target point of ability being cast)
- Unit - Create 1 Whirlwind for (Owner of WCaster) at WCasterPoint facing Default building facing (270.0) degrees
- Set Whirlwind = (Last created unit)
- Set WPoint = (Position of Whirlwind)
- Set WAngle = (Angle from WCasterPoint to WTargetPoint)
- Trigger - Turn on Whirlwind Effect <gen>
- Events
The problem is... When the whirlwind hits the same unit second time, nothing happen. Please help me. Thank you.