trigger help

Windwalk

New Member
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8
i can't get the dummy to move -_-

FalconPunch
FalconPunch
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to FalconPunch
Actions
Set Falcon = (Triggering unit)
Set Falcon_Target = (Target unit of ability being cast)
Set Falcon_Position = (Position of (Triggering unit))
Set Falcon_Target_Position = (Position of (Target unit of ability being cast))
Unit - Create 1 FalconPunchDummy for (Owner of Falcon) at Falcon_Position facing (Facing of Falcon) degrees
Set Falcon_Dummy = (Last created unit)
Set Falcon_Dummy_position = (Position of (Last created unit))
Set Falcon_Dummy_Position_offset = (Falcon_Dummy_position offset by 40.00 towards 0.00 degrees)
Animation - Play (Triggering unit)'s attack animation
Trigger - Turn on FalconDummyPath <gen>
Wait 2.00 seconds
Trigger - Turn off FalconDummyPath <gen>
Unit - Remove Falcon_Dummy from the game
Custom script: call RemoveLocation (udg_Falcon_Position)
Custom script: call RemoveLocation (udg_Falcon_Target_Position)
Custom script: call RemoveLocation (udg_Falcon_Dummy_position)
Custom script: call RemoveLocation (udg_Falcon_Dummy_Position_offset)

FalconDummyPath
Events
Time - Every 0.07 seconds of game time
Conditions
Actions
Unit - Move Falcon_Dummy instantly to Falcon_Dummy_Position_offset
 

Faust

You can change this now in User CP.
Reaction score
123
Does this look like the world editor HELP zone to you? No? I thought so.
By the way, unit finishes casting does not have a target.
 
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