triggered crit help

cleeezzz

The Undead Ranger.
Reaction score
268
Code:
Crit Strike Damage Show Mana Burn Show
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to 8, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Damage source) has an item of type Critical Strike) Equal to True
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Owner of (Damage source)) Equal to (Player((Integer A)))
                            Then - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (HERO[(Integer A)] has an item of type Critical Strike) Equal to True
                                    Then - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Random integer number between 1 and 100) Less than or equal to 10
                                            Then - Actions
                                                Unit - Cause (Damage source) to damage (Triggering unit), dealing ((Damage taken) / 2.00) damage of attack type Spells and damage type Normal
                                                Floating Text - Create floating text that reads (|c00FFFF00 + (Critical!|r - + (|c00FF0000 + ((String((Integer(((Damage taken) + ((Damage taken) / 2.00)))))) + |r)))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                                                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                                                Floating Text - Change (Last created floating text): Disable permanence
                                                Floating Text - Change the lifespan of (Last created floating text) to 1.70 seconds
                                                Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
                                            Else - Actions
                                                Floating Text - Create floating text that reads (|c00FF0000 + (- + ((String((Integer((Damage taken))))) + |r))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                                                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                                                Floating Text - Change (Last created floating text): Disable permanence
                                                Floating Text - Change the lifespan of (Last created floating text) to 1.70 seconds
                                                Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
                                    Else - Actions
                            Else - Actions
                    Else - Actions
                        Floating Text - Create floating text that reads (|c00FF0000 + (- + ((String((Integer((Damage taken))))) + |r))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                        Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                        Floating Text - Change (Last created floating text): Disable permanence
                        Floating Text - Change the lifespan of (Last created floating text) to 1.70 seconds
                        Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Damage source) has buff Mana Steal Buff ) Equal to True
            Then - Actions
                Wait 0.10 seconds
                Floating Text - Create floating text that reads (|c00003DF5 + (- + ((String((Integer(((Damage taken) / 50.00))))) + |r))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 1.70 seconds
                Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
                Floating Text - Create floating text that reads (|c00003DF5 + (+ + ((String((Integer(((Damage taken) / 50.00))))) + |r))) above (Damage source) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 1.70 seconds
                Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
            Else - Actions

the crit strike shows but it overlaps with the regular damage for some reason.
the regular damage is not shown if the number is higher than 10 but its still showing... help?

Edit: nvm, forgot most of my skills used dummies. had to incorporate it.
 
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