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UMBWGMG (Unidentified Human Being.)
- Reaction score
- 28
OK, I have made it so you can buy a house with an item, the house turns to a 'house options' then when the player that buys it sells the house, it goes back to the person you bought it from... now I have the items set and triggers but when it goes back to the lets just say for example a priest (so the priest sold it to you) you can sell it again. I want it to be buy-able by you, and other people.
Item... based on gold coins (something like that)
That's to sell the house.
Item... based on gold coins (something like that)
Trigger:
- House Sell
- Events
- Unit - A unit Sells an item (from shop)
- Conditions
- Actions
- Game - Display to (All players) the text: Test
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Sold Item)) Equal to Sell Medium House
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[1]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Medium) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 500 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[2]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Medium) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 500 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[3]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Medium) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 500 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Sold Item)) Equal to Sell Small House
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[4]
- Then - Actions
- Game - Display to (All players) the text: Test
- Unit - Replace (Selling unit) with a House Seller (Small) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 250 to Player 1 (Red) Current gold
- Game - Display to (All players) the text: Test
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[5]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Small) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 250 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Sell Large House
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[6]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Lage) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 750 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[7]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Lage) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 750 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Sold Item)) Equal to Sell Mansion
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Selling unit) Equal to HouseOptions[8]
- Then - Actions
- Unit - Replace (Selling unit) with a House Seller (Mansion) using The old unit's relative life and mana
- Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
- Player - Add 1500 to Player 1 (Red) Current gold
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- Events
That's to sell the house.