camatrix87
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I have been looking at the threads related to Misha and Feral Spirit for when a unit is already summoned and when the button is pressed again the old summons disappears and the new one shows up next to the summoning unit. This has not helped me unfortunately. Misha and Feral Spirit use the same set so doing a custom ability based off of one of each will summon both units at the same time. I have been trying to use triggers so solve this problem but have not been getting anywhere. I have been trying to get it so that when my unit starts to cast an ability, if there is already a unit on the field, it will replace the old unit with the new one, essentially:
Summon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Summon Bear
(Number of living (Unit-type of (Summoned unit)) units owned by (Owner of (Summoning unit))) Greater than 1
Actions
Unit - Remove (Summoned unit) from the game
I will need to do this twice to get my other two summon spells going other then my one based off of Misha.
Summon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Summon Bear
(Number of living (Unit-type of (Summoned unit)) units owned by (Owner of (Summoning unit))) Greater than 1
Actions
Unit - Remove (Summoned unit) from the game
I will need to do this twice to get my other two summon spells going other then my one based off of Misha.