Spellpack Ultimate Spell Pack

S

shadowvzs

Guest
My Second Spell/Spell Pack

pls comment this spells with builder critics or +rep me or if use first spell a credit in your map or say something or something :D., every spell have 5 level

Shadow Universal Energy
First this is the attachment for my first spell(a vertical sword[frostmourne]):
http://shadowvzs87.uw.hu/Frostmourne2.zip
This is the map:
http://shadowvzs87.uw.hu/ShadowSpell.w3x
and let's see the screenshot's:

This is the spell begin, with Reedemer Angel.
MySpell3.jpg


Action :D 5 sword attack the freezed unit.
MySpell1.jpg


Every level better chance and take multiplier damage the swords. (critikal attack).
After the battle, few second and sword will be removed.
MySpell2.jpg



Healing Monsoon (Night Elf)
Base Ability was Healing Spray....
Heal the Friendly,Self,Player units with rain
MySpell5.jpg


Arrows Of Death Army (Night Elf)
Base Ability is Stampede

Starting... I like this arrows because the blood of enemy is visible :)
MySpell6.jpg

After....Quick and Deadly
MySpell7.jpg


Fire Rain (Human)
Base Ability is Blizzard
MySpell4.jpg


The Shadow Universal Energy triggers (other 3 spell dont have trigger only modificated ability in object editor)
Real-Real Variable
Unit() - Unit Variable Array
Point() - Point Variable Array
Leveling For Shadow Universal Energy -Crtitical damage ability with 5 level and when starting the spell trigger automatical set level of this level (exemple
main ability is level 2 then this is will be level2), this is a unit ability
Universal Shadow Energy-Main Ability
Angel - Unit with warcraft 3 ressurection angel model (life time 3sec because hit point base is 75 and hit point regeneration -25)
Code:
Starting
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Universal Shadow Energy 
    Actions
        Set Real = 600.00
        Set Unit[0] = (Casting unit)
        Set Unit[7] = (Target unit of ability being cast)
        Set Point[0] = (Position of Unit[7])
        Set Point[1] = (Point[0] offset by (300.00, 0.00))
        Set Point[2] = (Point[0] offset by (-300.00, 0.00))
        Set Point[3] = (Point[0] offset by (0.00, 300.00))
        Set Point[4] = (Point[0] offset by (-200.00, -320.00))
        Set Point[5] = (Point[0] offset by (200.00, -320.00))
        Unit - Pause Unit[7]
        Unit - Make Unit[7] Invulnerable
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                Unit - Create 1 Sword for Neutral Passive at Point[(Integer A)] facing (Facing of Unit[1]) degrees
                Set Unit[(Integer A)] = (Last created unit)
                Unit - Make (Last created unit) face Unit[7] over 0.00 seconds
                Animation - Play Unit[(Integer A)]'s stand animation
                Custom script:   call RemoveLocation(udg_Point[GetForLoopIndexA()])
        Unit - Create 1 Angel for (Triggering player) at Point[0] facing Default building facing degrees
        For each (Integer A) from 1 to 100, do (Actions)
            Loop - Actions
                Set Real = (Real - 6.00)
                Wait 0.01 seconds
                For each (Integer B) from 1 to 5, do (Actions)
                    Loop - Actions
                        Set Point[(Integer B)] = (Position of Unit[(Integer B)])
                        Animation - Change Unit[(Integer B)] flying height to Real at Real
                        Unit - Move Unit[(Integer B)] instantly to (Position of Unit[(Integer B)])
                        Custom script:   call RemoveLocation(udg_Point[GetForLoopIndexB()])
        Unit - Make Unit[7] Vulnerable
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                Unit - Set life of Unit[(Integer A)] to 9999.00
                Unit - Set level of Leveling For Shadow Universal Energy  for Unit[(Integer A)] to (Level of Universal Shadow Energy  for Unit[(Integer A)])
                Animation - Play Unit[(Integer A)]'s Stand Alternate animation
                Unit - Order Unit[(Integer A)] to Attack Unit[7]
        Unit - Create 1 Angel for (Triggering player) at Point[0] facing Default building facing degrees
Custom script:   call RemoveLocation(udg_Point[0])

when over of ability then unpause the target unit
Code:
Ending
    Events
        Unit - A unit owned by Neutral Passive Dies
    Conditions
        (Dying unit) Equal to Unit[2]
        (Unit[7] is alive) Equal to True
    Actions
        Unit - Unpause Unit[7]

if taret die during ability
Code:
Target Dying
    Events
        Unit - A unit Dies
    Conditions
        (Dying unit) Equal to Unit[7]
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit[2] is alive) Equal to True
            Then - Actions
                For each (Integer A) from 1 to 5, do (Actions)
                    Loop - Actions
                        Unit - Order Unit[(Integer A)] to Stop
                Wait 2.00 seconds
                For each (Integer A) from 1 to 5, do (Actions)
                    Loop - Actions
                        Unit - Remove Unit[(Integer A)] from the game
            Else - Actions
        Set Unit[7] = No unit
 

ZypHeRx™

New Member
Reaction score
17
Dude .. very cool eye candies for your spells .. especially the Fire Rain .. Well.. to the main ability .. Its not really useful for AoS styled maps or arena maps .. as it happens very slowly .. ( to me ) +Rep for cool eye candies . =D
 
S

shadowvzs

Guest
Dude .. very cool eye candies for your spells .. especially the Fire Rain .. Well.. to the main ability .. Its not really useful for AoS styled maps or arena maps .. as it happens very slowly .. ( to me ) +Rep for cool eye candies . =D

if very slow then remove the wait line in start trigger ;)
 

Tinki3

Special Member
Reaction score
418
A pure eyecandy spellpack I see :)

That's good, but there are some things that you DO need to fix.
__

Universal Shadow Energy

This one is pretty weird. It takes WAY too long for the swords to reach the ground, and once they do, they never stop attacking the target!
You need to add the locust ability to the swords so that they can't be selected, and their HP bars will disappear.

One word: Imba.

Hotkey didn't work either.

As for the coding: you didn't remove Point[0], that looked like the only leak I could find there.

Also: "Unit - Move Unit[(Integer B)] instantly to (Position of Unit[(Integer B)])" <-- what is that supposed to do? Pretty pointless IMO.

Rain of Fire

I felt like eating the eyecandy. Nothing new, but its a custom spell none the less. All you need to fix, is maybe the duration it lasts for, and probably decrease the amount of flames.

Hotkey didn't work either.

Healing Monsoon

All I have to say about this one, is that it lasts for too long.

Arrows War

Dry name.

Hotkey is the same for the order to attack :eek:, you'll definately need to change it.

Another thing you'll need to change, is the speed in which the arrows move.
They look like worms at the moment, I really think you should do something about that.
__

Other than all that, the spellpack was fine to use.
 
S

shadowvzs

Guest
A pure eyecandy spellpack I see :)

That's good, but there are some things that you DO need to fix.
__

Universal Shadow Energy

This one is pretty weird. It takes WAY too long for the swords to reach the ground <--------i cant know how can i resolve but is a powerfull spell (ultimate) and this is the its casting time.i dont know resolve it
and once they do, they never stop attacking the target! <---------but they stop his attack after 30second, i tryed ;)

You need to add the locust ability to the swords so that they can't be selected, and their HP bars will disappear.<------- fixed

One word: Imba. <---------What is it imba? :D

Hotkey didn't work either. <--------all hotkey work now

As for the coding: you didn't remove Point[0], that looked like the only leak I could find there.Fixed

Also: "Unit - Move Unit[(Integer B)] instantly to (Position of Unit[(Integer B)])" <-- what is that supposed to do? Pretty pointless IMO. ^ ^ ^ ^ ^ ^ ^ ^
if i dont use unit move cant change physical height of sword, i see model in ground and get down slowly his life bar before i used locost

Rain of Fire <------- Fixed all

I felt like eating the eyecandy. Nothing new, but its a custom spell none the less. All you need to fix, is maybe the duration it lasts for, and probably decrease the amount of flames.

Hotkey didn't work either.

Healing Monsoon

All I have to say about this one, is that it lasts for too long. <--------- this is a ultimate healing spell and i need will be long, but it is interruptable

Arrows War <-------Fixed all(Arrows Of Death Army

Dry name.

Hotkey is the same for the order to attack :eek:, you'll definately need to change it.

Another thing you'll need to change, is the speed in which the arrows move.
They look like worms at the moment, I really think you should do something about that.
__

Other than all that, the spellpack was fine to use.
 

Tinki3

Special Member
Reaction score
418
Ok. I'm glad you fixed everything :)
Daxtreme will be pleased that I did his dirty work for him.

if i dont use unit move cant change physical height of sword, i see model in ground and get down slowly his life bar before i used locost
That's interesting, and how weird is it that you actually have to do that to set its flying height.

(Arrows Of Death Army
Death Army of Arrows :p
 
S

shadowvzs

Guest
Ok. I'm glad you fixed everything :)
Daxtreme will be pleased that I did his dirty work for him.


That's interesting, and how weird is it that you actually have to do that to set its flying height.


Death Army of Arrows :p
To happen :D
i dont know why dont change height with only animation unit fly height, this very strange and slow a little becuase i use move instantly but work, in think dont have leaks, no?
 

Sim

Forum Administrator
Staff member
Reaction score
534
Odd spells.

Too many are not triggered unfortunately.

----------------------------------------

--> Rain of Fire

Nice

--> Universal Shadow Energy

I don't get the point of this spell. The swords look like they are lagging in the air, and once they land they disappeared instantly. The spell did nothing except killing instantly the unit I targeted at first :cool:

> Set Unit[7] = No unit

Global variables don't need to be nulled.

--> Arrows of Death Army

Not bad

--> Healing Monsoon

Heals indefinitely, and it also fully heals any unit in the area before the effect even spawn (the rain). Looks more like a targetable Tranquility, with an effect that looks almost the same.
 

Sim

Forum Administrator
Staff member
Reaction score
534
The spells awaiting approval list needs some cleaning.

I need confirmation if this spell will be edited sometimes soon, else I'm removing it from the list.
 
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