Dave312
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I'm trying to create a morphing ability which morphs a tank into a siege tank. I can get the ability to work, but what I am getting stuck on is the model that plays during the transition. From what I have been able to determine, there are two separate units (each with an actor) and another actor for transition phase. For example, the Viking has the two units 'Viking (Assault Mode)' (actor name 'Viking Assault') and 'Viking (Fighter Mode)' (actor name 'Viking Fighter'). Then there is also two morphing actors (one for going to Assault Mode and the other for going to Fighter Mode) named 'Assault Morph Model' and 'Fighting Morph Model'. Both of these morphing actors are not attached to a unit. In fact, I have been unable to determine an relationship between the morphing models and the units.
So want I want to know is, what/is the relationship between the units and the morphing actors; and if there isn't one, how do I specify the model that plays during the morphing process?
So want I want to know is, what/is the relationship between the units and the morphing actors; and if there isn't one, how do I specify the model that plays during the morphing process?