Zurtrogx
Active Member
- Reaction score
- 24
Place a vote on which type of upgrade you would prefer, and then (if you like [although I insist you do so (even if you don't want to)]) place a post on this thread explaining why.
If you vote, you get my respect (for assisting my in this time of need)
If you post (with good reason to do so), you get my respect as well (for helping me keep this thread on page 1).
If you vote AND post, you get my respect AND some +rep
______________________________________________________________________
In my map, located here, I am now at a stage where I am constructing upgrades. (Yes, I do realise that that thread has not recently been updated... I will do that when I finish my map)
There are three variations that I can use.
Now, this is where I need YOUR help!
Option 1 - Singular
The upgrades will only affect ONE building of that type.
Example
Let's say you have three buildings; Barracks 1, Barracks 2, and a Workshop. If you upgrade "Heath Increase" from Barrack 1, it will increase the health of the units spawned from Barracks 1 ONLY.
Also, if Barracks 1 is destroyed, then all upgrades that have been researched in Barracks 1 will be lost FOREVER! arrrgggghhhh!!! nooO!!111!
Take note that this could induce strategies as a player may concentrate on destroying enemy buildings with the most upgrades first, thus drastically weakening the army.
Option 2 - Multiple
The upgrades affect all buildings of that particular type.
Example
Let's say you have three buildings; Barracks 1, Barracks 2, and a Lumber Mill (that spawns, erm... Wooden Ghouls! Yes... that should do. [I didn't want this example to be too similar to the example in Option 1]).
If you upgrade "Damage Increase" in Barracks 1, it will increase the damage of all the units spawned from Barracks 1 AND Barracks 2, since they are the same type of building.
That means that if some or all of the Barracks are destroyed, the upgrades will NOT be lost.
Option 3 - Global
The upgrades affect all buildings, regardless of type.
Example
Let's say you have three buildings (once again); a Crypt, a Slaughterhouse, and a Boneyard.
Now, with this variation, the upgrades will not be contained in the buildings, but will instead be in the COMMAND CENTRE. To use the COMMAND CENTRE you simply press Esc, and you will select it. The COMMAND CENTRE contains ALL buildings (with unlimited build range) for the race you have chosen (also in the COMMAND CENTRE) and, if you have a special HACK (which you can read about them here), the COMMAND CENTRE will contain the ability that activies that specific HACK.
So, if you upgrade "Armour Bonus" in the COMMAND CENTRE, it will cause the Crypt, Slaughterhouse, and Boneyard to all spawn units with the respective Armour Bonus upgrade.
If some or any of the buildings are destroyed, the upgrades will NOT be lost.
Further Information
When you create a building, the units spawn at certain intervals; similar to Footmen Frenzy (there are upgrades to make them spawn quicker, though)
Each building has a population limit; that is that the building will only spawn a certain amount of units before it stops the spawning process (this limit can be upgraded, of course)
There are three types of unit-producing structures. Each of these structures has a limit to the amount of times it can be built.
Units Produced - Building Limit
Light - 3
Medium - 2
Heavy - 1
Upgrades will be exponentially more expensive.
Example
Level 1 - 50g
Level 2 - 100g
Level 3 - 170g
Level 4 - 320g
Level 5 - 515g
Level 6 - 1240g
...
Level 20 - 244,250g
These figures are not correct, they are simply there to explain what the exponetial increment looks like
Singular - cheapest price per upgrade, but more upgrades
Multiple - more expensive than singular, less upgrades than singular
Global - most expensive, least upgrades
The total price will probably work out to be the same, though.
Time to Vote (and post)!
Now that you are informed with the appropriate information, please vote (and place a post on this thread)!
Thank you for your assistance.
If you vote, you get my respect (for assisting my in this time of need)
If you post (with good reason to do so), you get my respect as well (for helping me keep this thread on page 1).
If you vote AND post, you get my respect AND some +rep
______________________________________________________________________
In my map, located here, I am now at a stage where I am constructing upgrades. (Yes, I do realise that that thread has not recently been updated... I will do that when I finish my map)
There are three variations that I can use.
Now, this is where I need YOUR help!
Option 1 - Singular
The upgrades will only affect ONE building of that type.
Example
Let's say you have three buildings; Barracks 1, Barracks 2, and a Workshop. If you upgrade "Heath Increase" from Barrack 1, it will increase the health of the units spawned from Barracks 1 ONLY.
Also, if Barracks 1 is destroyed, then all upgrades that have been researched in Barracks 1 will be lost FOREVER! arrrgggghhhh!!! nooO!!111!
Take note that this could induce strategies as a player may concentrate on destroying enemy buildings with the most upgrades first, thus drastically weakening the army.
Option 2 - Multiple
The upgrades affect all buildings of that particular type.
Example
Let's say you have three buildings; Barracks 1, Barracks 2, and a Lumber Mill (that spawns, erm... Wooden Ghouls! Yes... that should do. [I didn't want this example to be too similar to the example in Option 1]).
If you upgrade "Damage Increase" in Barracks 1, it will increase the damage of all the units spawned from Barracks 1 AND Barracks 2, since they are the same type of building.
That means that if some or all of the Barracks are destroyed, the upgrades will NOT be lost.
Option 3 - Global
The upgrades affect all buildings, regardless of type.
Example
Let's say you have three buildings (once again); a Crypt, a Slaughterhouse, and a Boneyard.
Now, with this variation, the upgrades will not be contained in the buildings, but will instead be in the COMMAND CENTRE. To use the COMMAND CENTRE you simply press Esc, and you will select it. The COMMAND CENTRE contains ALL buildings (with unlimited build range) for the race you have chosen (also in the COMMAND CENTRE) and, if you have a special HACK (which you can read about them here), the COMMAND CENTRE will contain the ability that activies that specific HACK.
So, if you upgrade "Armour Bonus" in the COMMAND CENTRE, it will cause the Crypt, Slaughterhouse, and Boneyard to all spawn units with the respective Armour Bonus upgrade.
If some or any of the buildings are destroyed, the upgrades will NOT be lost.
Further Information
When you create a building, the units spawn at certain intervals; similar to Footmen Frenzy (there are upgrades to make them spawn quicker, though)
Each building has a population limit; that is that the building will only spawn a certain amount of units before it stops the spawning process (this limit can be upgraded, of course)
There are three types of unit-producing structures. Each of these structures has a limit to the amount of times it can be built.
Units Produced - Building Limit
Light - 3
Medium - 2
Heavy - 1
Upgrades will be exponentially more expensive.
Example
Level 1 - 50g
Level 2 - 100g
Level 3 - 170g
Level 4 - 320g
Level 5 - 515g
Level 6 - 1240g
...
Level 20 - 244,250g
These figures are not correct, they are simply there to explain what the exponetial increment looks like
Singular - cheapest price per upgrade, but more upgrades
Multiple - more expensive than singular, less upgrades than singular
Global - most expensive, least upgrades
The total price will probably work out to be the same, though.
Time to Vote (and post)!
Now that you are informed with the appropriate information, please vote (and place a post on this thread)!
Thank you for your assistance.