Visible Map question

WreckWalk

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How do i make it where the whole map is visible, so where not just the area where your units are located is lit up. I want it where the whole map is lit up all the time.


Also how would i make it appear sunny, then have a trigger where it changes the weather to make it look like its night time.
 

Weegee

Go Weegee!
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Code:
Visibility Initialization
    Events
        Map initialization
    Conditions
    Actions
        Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)

Here is the first one but im not sure what ur talking about for the sun and night thingy because the day/night cycle already dose that...
 

WreckWalk

New Member
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i meant like how can i control when it changes to night and day, like can i make the day last for this amount of time and then at this elapsed game time it changes to night
 

Advena

Just casually observing atm ;)
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42
Siretu said:
I think gameplay constants is your answer.
yup, it's in gameplay constants somewhere. you can change the standard speed of the ingame clock and at what times it changes from
night->day / day->night.

It should be fairly easy to find if you look through it all :)


EDIT: bah, gosh I'm slow sometimes :p
 
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