See attachment.
I just dont understand wht exactly this means
I have set the monster amount for each level to 20 or 10, but what do the above statements mean? hen I disable whats in red highlighted, the map still seems to run.
I just dont understand wht exactly this means
Code:
Actions
[COLOR="Red"]Set LV_Real = (LV_Real + 1)[/COLOR]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
Level_Number Equal to 5
Level_Number Equal to 14
Level_Number Equal to 23
Level_Number Equal to 27
Then - Actions
[COLOR="red"]Set Monster_Amount = 1[/COLOR] Game - Display to (All players) the text: |c00ff0000Air Attac...
Else - Actions
[COLOR="red"]Set Monster_Amount = 12[/COLOR]
-------- Setup Timer --------
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Pause Next_Level
-------- Create Units --------
Unit - Create 30 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Red_Spawn) facing Default building facing degrees
Unit - Create 15 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Blue_Left_Spawn) facing Default building facing degrees
Unit - Create 15 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Blue_Right_Spawn) facing Default building facing degrees
Unit - Create 30 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Teal_Spawn) facing Default building facing degrees
Unit - Create 30 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Green_Spawn) facing Default building facing degrees
Unit - Create 30 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Pink_Spawn) facing Default building facing degrees
Unit - Create 30 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Orange_Spawn) facing Default building facing degrees
Unit - Create 30 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Purple_Spawn) facing Default building facing degrees
Unit - Create 15 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Yellow_Left_Spawn) facing Default building facing degrees
Unit - Create 15 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Yellow_Right_Spawn) facing Default building facing degrees
Unit - Create 20 Monster_Type for Player 12 (Brown) at (Center of gg_rct_Grey_Spawn) facing Default building facing degrees
-------- Level Info --------
Game - Display to (All players) the text: ((Level + (String(Level_Number))) + ( - + ((Name of (Last created unit)) + s)))
Wait 5.00 seconds
If (Level_Number Equal to 30) then do (Game - Display to (All players) the text: |c00ff0000BOSS LEVE...) else do (Do nothing)
If (Level_Number Equal to 4) then do (Game - Display to (All players) the text: |cffffff00Next Leve...) else do (Do nothing)
If (Level_Number Equal to 6) then do (Game - Display to (All players) the text: |cffffff00This Leve...) else do (Do nothing)
If (Level_Number Equal to 16) then do (Game - Display to (All players) the text: |cffffff00This Leve...) else do (Do nothing)
If (Level_Number Equal to 26) then do (Game - Display to (All players) the text: |cffffff00This Leve...) else do (Do nothing)
If (Level_Number Equal to 14) then do (Game - Display to (All players) the text: |cffffff00Next Leve...) else do (Do nothing)
If (Level_Number Equal to 23) then do (Game - Display to (All players) the text: |cffffff00Next Leve...) else do (Do nothing)
If (Level_Number Equal to 27) then do (Game - Display to (All players) the text: |cffffff00Next Leve...) else do (Do nothing)
-------- Run Triggers --------
Trigger - Run gg_trg_Startup_Movement (checking conditions)
-------- Misc. --------
Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Unit - Set (Picked unit) acquisition range to 0.00)
I have set the monster amount for each level to 20 or 10, but what do the above statements mean? hen I disable whats in red highlighted, the map still seems to run.