MissKerrigan
Active Member
- Reaction score
- 23
Hi there,
I made 2 triggers:
trigger 1
event: melee initialization
condition: none
actions: repeat actions forever:
- move region 'ghost' to 'ghost'
- wait o.1 game seconds
trigger 2
event: any unit enters 'ghost'
conditions: unit type of unit is 'mineral pallet'
actions: remove triggering unit from the game
actions: modify player '1' resourses 'add' 25
actions: create '1' mineral pallet in random point of region 'wasteland' for player 0
My question here is, will trigger 2 work?
I am doubting because the unit is not entering the region, but the region is entering the unit
MissKerrigan
I made 2 triggers:
trigger 1
event: melee initialization
condition: none
actions: repeat actions forever:
- move region 'ghost' to 'ghost'
- wait o.1 game seconds
trigger 2
event: any unit enters 'ghost'
conditions: unit type of unit is 'mineral pallet'
actions: remove triggering unit from the game
actions: modify player '1' resourses 'add' 25
actions: create '1' mineral pallet in random point of region 'wasteland' for player 0
My question here is, will trigger 2 work?
I am doubting because the unit is not entering the region, but the region is entering the unit
MissKerrigan