will trigger 2 work?

MissKerrigan

Active Member
Reaction score
23
Hi there,

I made 2 triggers:

trigger 1

event: melee initialization
condition: none
actions: repeat actions forever:
- move region 'ghost' to 'ghost'
- wait o.1 game seconds


trigger 2

event: any unit enters 'ghost'
conditions: unit type of unit is 'mineral pallet'
actions: remove triggering unit from the game
actions: modify player '1' resourses 'add' 25
actions: create '1' mineral pallet in random point of region 'wasteland' for player 0

My question here is, will trigger 2 work?
I am doubting because the unit is not entering the region, but the region is entering the unit :)

MissKerrigan
 

X-maul

AKA: Demtrod
Reaction score
201
I'm 99.9% sure this will work.
Are you aware that there is an event that launches when a unit get within a certain range of another unit? (I asume that is what you are doing with this regiong moving stuff?)
 
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