win trigger

und34d-rul3

New Member
Reaction score
12
why wont this work??


Code:
win
    Events
        Unit - A unit Dies
    Conditions
        Player_kills[(Player number of (Owner of (Killing unit)))] Equal to 100
    Actions
        Player Group - Add (Owner of (Killing unit)) to Winners
        Player Group - Pick every player in (All allies of (Owner of (Killing unit))) and do (Player Group - Add (Triggering player) to Winners)
        Player Group - Pick every player in (All enemies of (Owner of (Killing unit))) and do (Game - Defeat (Matching player) with the message: You Lost)
        Player Group - Pick every player in Winners and do (Game - Victory (Triggering player) (Show dialogs, Show scores))
 

mase

____ ___ ____ __
Reaction score
154
und34d-rul3 said:
why wont this work??


Code:
win
    Events
        Unit - A unit Dies
    Conditions
        Player_kills[(Player number of (Owner of (Killing unit)))] Equal to 100
    Actions
        Player Group - Add (Owner of (Killing unit)) to Winners
        Player Group - Pick every player in (All allies of (Owner of (Killing unit))) and do (Player Group - Add (Triggering player) to Winners)
        Player Group - Pick every player in (All enemies of (Owner of (Killing unit))) and do (Game - Defeat (Matching player) with the message: You Lost)
        Player Group - Pick every player in Winners and do (Game - Victory (Triggering player) (Show dialogs, Show scores))
U need to fix the matching player to picked player, and triggering player to picked player also.
 

mase

____ ___ ____ __
Reaction score
154

mase

____ ___ ____ __
Reaction score
154
und34d-rul3 said:
gonna test rite now
Test b4 u post next time so u can waste less time, and so it doesnt look like ur spamming. If u havnt read the rules plz do so now: Rules
 

und34d-rul3

New Member
Reaction score
12
ok didnt get to test it because i came across a diff bug while iw as playing

Code:
player leave
    Events
        Player - Player 1 (Red) leaves the game
        Player - Player 2 (Blue) leaves the game
        Player - Player 3 (Teal) leaves the game
        Player - Player 4 (Purple) leaves the game
        Player - Player 5 (Yellow) leaves the game
        Player - Player 6 (Orange) leaves the game
        Player - Player 7 (Green) leaves the game
        Player - Player 8 (Pink) leaves the game
        Player - Player 9 (Gray) leaves the game
        Player - Player 10 (Light Blue) leaves the game
        Player - Player 11 (Dark Green) leaves the game
    Conditions
    Actions
        Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Unit Group - Add (Triggering unit) to leavers)
        Unit Group - Pick every unit in leavers and do (Unit - Remove (Triggering unit) from the game)
        Game - Display to (All players) the text: ((Name of (Triggering player)) +  Has left the game, What a wuss)

this doesnt work anyone know why?

it is saposed to remove a players units if they leave
 
T

The_Prophet

Guest
Code:
Unit Group - Pick every unit in leavers and do (Unit - Remove (Triggering unit) from the game)

Change Triggering Unit to picked unit.
 

mase

____ ___ ____ __
Reaction score
154
u should have it like this:
Code:
Events: Every .1 seconds of the game.
Conditions: Player 1 Red slot status = has left.
Actions: (your actions)
Of course u have to have Diff triggers for each player, and (your actions) = all of ur actions
 

sqrage

Mega Super Ultra Cool Member
Reaction score
514
Unit Group - Pick every unit in leavers and do (Unit - Remove (Triggering unit) from the game)

there is no triggering unit

try all units owned by trigger player
 
T

The_Prophet

Guest
mase said:
u should have it like this:
Code:
Events: Every .1 seconds of the game.
Conditions: Player 1 Red slot status = has left.
Actions: (your actions)
Of course u have to have Diff triggers for each player, and (your actions) = all of ur actions

Dont listen to mase, your doing it the right way.
 

mase

____ ___ ____ __
Reaction score
154
und34d-rul3 said:
can i do it now and have it with all players in one thing and do triggering player?
You can do If/Then/Else.
 

mase

____ ___ ____ __
Reaction score
154
The_Prophet said:
Dont listen to mase, your doing it the right way.
Wat if the person was kicked (kicked = defeated not left) then it wouldnt display that he left or was kicked. Sry dbl post!
 

mase

____ ___ ____ __
Reaction score
154
und34d-rul3 said:
there is no all units owned by triggering player
Ya there is. In Player Group click All players then on to combo box u should find it.
 
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