Arkan
Nobody rides for free
- Reaction score
- 92
First time I'm working with key events, I'd like to know these questions...
1. Is there a function like GetPressedKey()? I couldn't find any...
2. Assuming 1. doesn't exist, would this be a good work-around (it would be MPI right?)?
Forgot I need to pass player index aswell.
1. Is there a function like GetPressedKey()? I couldn't find any...
2. Assuming 1. doesn't exist, would this be a good work-around (it would be MPI right?)?
JASS:
function Scroll_in_inventory_con takes nothing returns boolean
return true
endfunction
function Scroll_Actions takes integer key returns nothing
//actions
endfunction
function Scroll_Left takes nothing returns nothing
call Scroll_Actions(0)
endfunction
function Scroll_Right takes nothing returns nothing
call Scroll_Actions(1)
endfunction
function Scroll_Down takes nothing returns nothing
call Scroll_Actions(2)
endfunction
function Scroll_Up takes nothing returns nothing
call Scroll_Actions(3)
endfunction
//===========================================================================
function InitTrig_ItemScroll takes nothing returns nothing
local integer i = 0
local trigger t1 = CreateTrigger()
local trigger t2 = CreateTrigger()
local trigger t3 = CreateTrigger()
local trigger t4 = CreateTrigger()
loop
exitwhen i>LastPlayerIndex
call TriggerRegisterPlayerEvent(t1,Player(i), EVENT_PLAYER_ARROW_LEFT_DOWN)
call TriggerRegisterPlayerEvent(t2,Player(i), EVENT_PLAYER_ARROW_RIGHT_DOWN)
call TriggerRegisterPlayerEvent(t3,Player(i), EVENT_PLAYER_ARROW_DOWN_DOWN)
call TriggerRegisterPlayerEvent(t4,Player(i), EVENT_PLAYER_ARROW_UP_DOWN)
set i=i+1
endloop
call TriggerAddCondition(t1,Condition(function Scroll_in_inventory_con))
call TriggerAddCondition(t2,Condition(function Scroll_in_inventory_con))
call TriggerAddCondition(t3,Condition(function Scroll_in_inventory_con))
call TriggerAddCondition(t4,Condition(function Scroll_in_inventory_con))
call TriggerAddAction(t1, function Scroll_Left )
call TriggerAddAction(t2, function Scroll_Right )
call TriggerAddAction(t3, function Scroll_Down )
call TriggerAddAction(t4, function Scroll_Up )
endfunction
Forgot I need to pass player index aswell.