Chao
Setting sail for fail in the sea of lame.
- Reaction score
- 63
Hey y'all! It's rare for me to make posts needing assistance, so hey, how mad can ya be? :thup:
Here's the concept of the hero.
It's a Satyr, specializing in illusions and damaging poisons (I say damaging to take emphasis away from debilitating toxins). It will have a short-range attack (350). This is the second in a line of satyrs. The created illusions are notoriously weak, killable in 1-3 strikes (+400% incoming damage) but very numerous. They did 5% damage.
Current ability lineup is as follows (oh, and FYI, this hero has not yet been created, I'm building it up this evening)
Empowered Poison Strike: An ability from its predecessor did low damage rapidly to a single target. This was based on Dark Strike. The evolved form, Empowered Poison Strike, will bounce from target to target, hitting 2 (+1 per level, up to 5 at Level 4) targets, if possible (units with the buff will not be candidates to be struck again)
Mirage Mirror Image. Clones deal 15% damage, and take 300% damage. 1/2/3/4 clones.
Trick:: A passive that makes the hero (on spellcast) invisible for a very short time. It will also create 3/3/4/4/5 illusions of itself (10% damage, takes 250%) to attack the target.
Elusiveness: Dodge, plus sparks up a chance when attacked to create a duplicate. 2%/3%/4%/5%/6%.
What I need is an ultimate..
The only idea I have is an active ability (that doesn't play through Trick) that instantly moves the caster into the place of one of the illusions, that also resets the expiration timers on all active illusions.
Also, a poll: For the sake of balance, should this hero have:
a) Longer cooldowns on his actives
or
b) Shorter timers on illusions?
Thanks for reading, and for the help!
Here's the concept of the hero.
It's a Satyr, specializing in illusions and damaging poisons (I say damaging to take emphasis away from debilitating toxins). It will have a short-range attack (350). This is the second in a line of satyrs. The created illusions are notoriously weak, killable in 1-3 strikes (+400% incoming damage) but very numerous. They did 5% damage.
Current ability lineup is as follows (oh, and FYI, this hero has not yet been created, I'm building it up this evening)
Empowered Poison Strike: An ability from its predecessor did low damage rapidly to a single target. This was based on Dark Strike. The evolved form, Empowered Poison Strike, will bounce from target to target, hitting 2 (+1 per level, up to 5 at Level 4) targets, if possible (units with the buff will not be candidates to be struck again)
Mirage Mirror Image. Clones deal 15% damage, and take 300% damage. 1/2/3/4 clones.
Trick:: A passive that makes the hero (on spellcast) invisible for a very short time. It will also create 3/3/4/4/5 illusions of itself (10% damage, takes 250%) to attack the target.
Elusiveness: Dodge, plus sparks up a chance when attacked to create a duplicate. 2%/3%/4%/5%/6%.
What I need is an ultimate..
The only idea I have is an active ability (that doesn't play through Trick) that instantly moves the caster into the place of one of the illusions, that also resets the expiration timers on all active illusions.
Also, a poll: For the sake of balance, should this hero have:
a) Longer cooldowns on his actives
or
b) Shorter timers on illusions?
Thanks for reading, and for the help!