polo2005
Wana start playing LoL? http://tinyurl.com/369as27
- Reaction score
- 97
Hello, i'm looking for ALOT of spell ideas, i DONT want the whole spell triggered i just want the description of it
How "my" map is based:
All heroes lack a normal auto attack, in other words, all damage are dealed via spells.
Each hero have 2 spell books with 11 lvls in each
all spells in a spell book will be incressed when the spellbooks lvl incress, each spell book contains 9 spells, so on lvl 11 in one spellbook you have 9 spells, but on lvl 1 you only have 2-3 spells. In other words, im looking for basic abilities and advance abilites for all masteries.
All Heroes have only 1 action per turn after the spell is cast/used next turn start.
Spells can have effects that become active x turnsv after it being cast, for example Seer use Rend, 4 turns after he used rend, the target location will rend.
each spell book on each hero is based on diffrent things, in my case:
List of the heroes i'm lacknig spell ideas for.
Class: Fighter | Mastery: Berserker Mastery (7/9 done) | Warrior Mastery (0/9)
Class: Ranger | Mastery: Beast Taimer (0/9 done) | Marksman (0/9)
Class: Wizzard | Mastery: Cleric (0/9 done) | Witch Lore (0/9)
Class: Rogue | Mastery: Assassin (0/9 done) | Bandit (0/9)
Class: Bard | Mastery: 1.Musican (support)(0/9 done) | Omen Bringer (neg. efects) (0/9)
Class: Druid | Mastery: Spirit Master (0/9 done) | Elementalist (0/9)
here is a template:
Also Mana are used for moving and alternative be used to cast some advanced spells
++ Rep and Credits and maybe even your name on a the class will be given for help.
If you got any question, please ask them.
How "my" map is based:
All heroes lack a normal auto attack, in other words, all damage are dealed via spells.
Each hero have 2 spell books with 11 lvls in each
all spells in a spell book will be incressed when the spellbooks lvl incress, each spell book contains 9 spells, so on lvl 11 in one spellbook you have 9 spells, but on lvl 1 you only have 2-3 spells. In other words, im looking for basic abilities and advance abilites for all masteries.
All Heroes have only 1 action per turn after the spell is cast/used next turn start.
Spells can have effects that become active x turnsv after it being cast, for example Seer use Rend, 4 turns after he used rend, the target location will rend.
each spell book on each hero is based on diffrent things, in my case:
Code:
Speed = (int) used basicly by physical heroes as Fighters or Rangers.
Power = (str) Incresses max hp and physical damage
Spell power = (agi) incress spell damage.
Spell book lvl = incress all skills in the spellbook in some way.
List of the heroes i'm lacknig spell ideas for.
Class: Fighter | Mastery: Berserker Mastery (7/9 done) | Warrior Mastery (0/9)
Class: Ranger | Mastery: Beast Taimer (0/9 done) | Marksman (0/9)
Class: Wizzard | Mastery: Cleric (0/9 done) | Witch Lore (0/9)
Class: Rogue | Mastery: Assassin (0/9 done) | Bandit (0/9)
Class: Bard | Mastery: 1.Musican (support)(0/9 done) | Omen Bringer (neg. efects) (0/9)
Class: Druid | Mastery: Spirit Master (0/9 done) | Elementalist (0/9)
here is a template:
JASS:
<b>Hero:</b> <u><Class></u>
<b>Mastery:</b> <u><which spellbook></u>
<b>Spell <NR#>:</b> <u><Spell Name></u>
<b>Description:</b> <i>This spell makes the unit move blablablaba..</i>
Also Mana are used for moving and alternative be used to cast some advanced spells
++ Rep and Credits and maybe even your name on a the class will be given for help.
If you got any question, please ask them.