X-maul
AKA: Demtrod
- Reaction score
- 201
uhm - y I've been working on that in the new version (out now) but I might add difficulties in a later version (0.4 or 0.5)
ye, just played it like 10 times, and discovered a few bugs - will upload a bug fixing version tonight or tomorrowZombies coming from 4 directions that are empty is kinda as there should be some diseased base or something.
If you can you should change the Gasoline Cans, when you click them the picture is still a explosive barrel.
The tip says eigther for the pressing up or down key.
The timer is actually kind of lame, you could just Rocket boot out of zombie areas and stall until its up and all zombies die.
The tip for healing spelling Decision is wrong and Aswell is wrong you spelt it Descisson and Aswel.
Add to the tip of up or down key "at the end of the round".
Quests - Arrow keys has Sellect spelled wrong its actually Select.
With drone and you attack you get 2 guns to use like Bullet Storm.
Land mines don't work, atleast for dragons.
No more Sentry Gun?
Molotiv Cocktail's upgrade to get it doesn't cost wood then you buy and it does, not sure about Drone.
uhmm - you mean by putting shops in the fort instead?Strongly advise you to use shops instead for upgrading.
ok, I'll try to add more breaks and more time in the startAlso, me being a first timer, I was reading the introduction and there wasn't enough time for me to finish reading it.
This game is constantly going on, no breaks, it's a little difficult for newcomers to properly scan through the upgrades and items.
y, noticed that - will be fixed in next version, dont know when it's out though. Got a pretty tough sketual in the upcomming weekIsn't the molotov cocktail and drone supposed to be able to work together? I tried getting them both but only had one. Clearly stated that you could either have sentry or drone, but since molotov is a different hotkey, why not?
ok, I will consider adding actual flying units, and units with special abilitys, maybe a unit which can stun the marine for a little while (will be only 1 or 2 atm)The game is too easy. You'll survive just by running and using spells. After a lot of zombies have spawned, they'll get stuck, it'll be too easy for the player. I think stronger zombies, faster maybe? Are better than lots of zombies.
I'm working on fixing that - having a hard time though - but I'm working on itUsing the rocket boots and jumping into the water will just allow you to hide, or even free shooting at the zombies if there's a drone.
y, I'm brainstorming on it atmYou should have more items... Maybe increasing damage, health. Because just one armour item is boring.
hehe y, thank youYou should change your "shots" to "shoots"(Proper usage).
I'm working on making it both soloable and multiplayer-playable (huh?) by increasing damage and health of zombies, but i might focus on the multiplayer aspect more thenAll in all, I like the game concept, should make it difficult enough so it can't be solo-ed. Otherwise people will just play single player.
I might add difficulties, but different game modes will be later (I need to finish this one first ) and then there will probably be difficulties in the next version.Should create a different gameplay every time, maybe random events, runes, or different boss units every gameplay so people will wanna come back and play it again. Otherwise killing hordes and hordes of zombies, it's very monotonous. Like a game that you would play once.
They sure did :thup: +repHope my comments help to improve your map, and good luck. :thup:
uhmm - you mean by putting shops in the fort instead?
I'm working on making it both soloable and multiplayer-playable (huh?) by increasing damage and health of zombies, but i might focus on the multiplayer aspect more then
I might add difficulties, but different game modes will be later (I need to finish this one first ) and then there will probably be difficulties in the next version.
I'm not a very good triggerer and I work in GUI, so I'm searching a triggerer if possible, but it's hard to find
good idea, i dont know why i havent thought of that - might add it in next versionYeah. Just an opinion, because when I click the arrow keys, I usually forget I lose control of my marine. If you select the shop, you'll remember to select your unit again. And I don't really make myself remember which arrow key leads to which upgrades... After all, the zombies are already coming, gotta rush
In the uploaded version there is difficulty increase for each player, but not tested very much though.Maybe increases the difficulty if there are more players? But still, I don't suggest single player, because people may cheat and all.
ok - I've posted a few threads already - ATM I'm working with making the Rocketboots ability un-useable on unpathable terrainYou can post anything you need help with, I'll try to help if I'm free
For the rocketboots, I'd create regions where you're not supposed to target, and event begin unit begins casting an ability, check if the target point of ability is in those regions, if yes then order the unit to stop.