Pyrogasm
There are some who would use any excuse to ban me.
- Reaction score
- 134
Hatebreeder, all of your spells seem codeable with the exception of one thing: the nails for the first spell. I can make the effects for everything, but I don't think I could spawn nails to go with the attack animation.
I could also use a bit more information regarding what you mean by "stored victims" and "worth 25 damage" in the final spell? Does it do 25 damage to 100/200/all units on the map when he dies? Or does it store every time he kills a unit (up to the max) and then deal that amount*25 to all units around him?
Now if only Tinki3 would get here and we can figure out who'll do what...
I could also use a bit more information regarding what you mean by "stored victims" and "worth 25 damage" in the final spell? Does it do 25 damage to 100/200/all units on the map when he dies? Or does it store every time he kills a unit (up to the max) and then deal that amount*25 to all units around him?
So it should look like shockwave, not carrion swarm? ("Wave-like" usually means that it goes in a cone) Other than that, it sounds pretty simple.gonecase said:If you have time can u please make this spell for me??
I would like it to be in jass.
Mana Shot
Ability Type: Active
Range: 150
AoE: n/a
Mp Cost: 80/90/90/100
Casting Time: n/a
Duration: n/a
Cooldown: 8 seconds
Description: The hero burns his mana, sending it to his foes in a form of a beam.
Level 1 – Deals 5% of current mana as damage
Level 2 - Deals 10% of current mana as damage
Level 3 - Deals 15% of current mana as damage
Level 4 - Deals 20% of current mana as damage
Framework: Like a wave-like missile is released in a line and all enemy units in contact with it is damaged.
The waiting list is viewable on the first page. As for your spell, it seems simple enough, but it's going to need an attack-detect engine. I would suggest to Tinki3 (if he ends up doing this spell) to use Vexorian's AttackDetect2 Engine.waaaks! said:where to view the waiting list?
maybe its a very long line of people waiting to finish the spell...lol
i would like to request one, but i think i can make it
Devotion [Channeling]: The Paladin guides a target friendly unit making the target takes no damage from attacks, but the Paladin suffers all the damage. |nLast 20 seconds
Level 1: takes 200% of the damage dealt
Level 2: takes 150% of the damage dealt
Level 3: takes 100% of the damage dealt
while im on the waiting list, i will still study on it, i would like to make the spell in JASS, and please tell me what system did u used for the spell...+rep
Sounds very simple to me, I should be able to get it up and working this evening once I get back from my band gig.LeDah said:hello Tinki3 i would like to add my request too in that fabulous thread.i have made an hero named Holy Lancer and his based on damage and holy spells and as an ulti i would like to have that
Circle of Judgement(channeling)
Kain focuses his holy power and creates a circle with a radius of 350.every allied unit that comes within it will be healed.If an enemy unit comes within the circle it will get damaged.if the spell radius gets holy lancer he will be healed too.
Level 1 - 60 hp per second/40 damage per second.
Level 2 - 120 hp per second/80 damage per second.
Level 3 - 180 hp per second/120 damage per second.
Duration:20 seconds.
Cooldown:130/120/110
If you can i would like to make it in gui cause i may want to edit it.but if you cant make it in JASS.mui i dont really think that matters cause i will use it only on that hero.
Thx in advance
P.S if you make it in jass plz write some information with importing it and editing it or just sent me pm.(i know you can do it you rock)i have been helped too much be your spells
Now if only Tinki3 would get here and we can figure out who'll do what...