skyangel1234
Member
- Reaction score
- 5
any one know how to do this trigger??
>godly speed
Whats "godly speed" 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 Attacks per nanosecond?
So you want to change animation speed with an ability or item
?
Use the Chemical Rage ability, or any other morph ability and just have 2 copies of the hero like in your demo map. So when they use the item, they morph into the super fast hero and after it expires, they change back. If you want every hero to keep the model, you have to have copies for each hero because you can't change the object editor fields (back swing point, base attack speed cool down) through triggers, whether GUI or JASS.
In the object editor, under which ever unit they morph into, which depends on the ability you are using delete everything in the following fields: Art - Required Animation Names, Art - Required Animation Names - Attachments, and Art - Required Attachment Link Names.
On the hero with the lower base attack speed, if you put in "alternate" into the "art - required animation names" (or something similar to that), I THINK, when you cast chemical rage it should cancel out, but I'm not too sure. Otherwise you can try trigger it, play the animation when the hero uses the item.
Just a pair of things
Use the EDIT button !! no double post pls!!
Second:It seems you already understood,but just to ensure,you original request in this post(attack cooldown 0 -> infinite number of attacks pero second),is just IMPOSSIBLE so do not get frustrated with your continous explanations and requests.Its simple, 0 attack cooldown = you can fit ANY number of attacks in lets say one second,so it doesnt matter how much armor or life you unit has,(because if you dont know ill tell you,you cant get a 100% damage reduction from armor points,and the minimum attack you can do is 1(if you dont use skills or change gameplay constants))your unit will die instantly.
The truth is that if you managed to make it 0 cooldown you would just see nothing,because your computer will crash,no computer can deal with infinite orders/loops.
1.Warcraft has capped it to a limit to prevent fatal error, so 0 cooldown wouldn't matter.
2.You can deal 0 damage easily, -1 Base Damage, 1 Sides per die and 1 Number of Die.
3.Given the above facts, the unit will not die instantly.
Just a pair of things
Use the EDIT button !! no double post pls!!
Second:It seems you already understood,but just to ensure,you original request in this post(attack cooldown 0 -> infinite number of attacks pero second),is just IMPOSSIBLE so do not get frustrated with your continous explanations and requests.Its simple, 0 attack cooldown = you can fit ANY number of attacks in lets say one second,so it doesnt matter how much armor or life you unit has,(because if you dont know ill tell you,you cant get a 100% damage reduction from armor points,and the minimum attack you can do is 1(if you dont use skills or change gameplay constants))your unit will die instantly.
The truth is that if you managed to make it 0 cooldown you would just see nothing,because your computer will crash,no computer can deal with infinite orders/loops.
My unit's attack cooldown speed me put it 0 the computer still no crash yet...
you can try view my attachment map and see