The Spell Idea Thread

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Ghostwind

o________o
Reaction score
172
Name: Ignis Fartuus
Type: Active
Targets: Enemies behind the caster
Description: The hero lights a fart on fire, causing an enormous, gaseous explosion which damages and stuns all enemies behind him.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Name: Vodoo Clone
Type: Instant
Target: Enemy
Description: The caster uses vodoo magic and creates clones on all the near by enemies.( Ultimate, Clone deals 100% damage and takes 100% damage)
 

mikevisoni

New Member
Reaction score
3
Name: shadow stomp
Type:AoE
Target: Enemies
Description: You stomp the ground in a massive shadow stomp doing shadow damage to all units in a 400 range radius and slows down targets for 10 seconds
Damage: 300
 

Man-o-Bomb

New Member
Reaction score
30
Name: Sludge Invasion
Type: Summon
Description: Summons a small sludge. The sludge got slow movement speed, slow attack speed, medium damage and low life. When a sludge gets killed, it will split into 2 new sludges with full hp.
The sludges last for 30 seconds, untill they all explode, damaging and heavely slows nearby enemys.
 

DarkSonicele

New Member
Reaction score
20
Name: Confusion
Type: Instant No Target, AoE
Targets: All
Description: [Hero] uses his most powerful illusionary magic to conceal to presence of all nearby unit, and create illusions of them in their place. As the illusions die, the real units will be revealed. Lasts a maximum of 15 seconds before illusions will vanish.
Extra 1: While an illusion of a unit is up, the real/original unit will be hidden and uncontrollable.
Extra 2: Should probably be an ultimate.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
Name: Reaper Pact
Type: Point Target, Ultimate, High Cooldown
Target: Allied, Enemy, Self
Description: Puts a powerful dark curse upon target AOE location cursing every unit caught in it. If one of the cursed units dies in the next 30 seconds, all cursed units will also die. Must target at least 1 allied (or self) and 1 enemy unit.

Name: Flag of the Warlord
Type: Aura
Target: Allied, Self
Description: An aura that grants +10% attack speed for every nearby allied unit to all of them. Also, for each nearby enemy unit grants +10% damage to every nearby allied unit.
 

Uszi

New Member
Reaction score
5
Name: Retard Strength
Type: Ultimate, Passive
Target: Enemy, Self
Description: Every time the hero attacks, he has a 75% chance to do 1x damage to himself, or a 25% chance to deal 10x damage to the enemy. X damage based off of the unit's strength.
Extra: Feel free to give this ability a more PC name if you want to use it.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Name: Clone Shift
Type: Channeling
Target: Enemy Ground
Description: The caster blinks around and creates clones at blinked locations
Extra: Base of Target Spell. Clones attack targeted unit

@Dinowc Dont mess with mafia cats
 

PrisonLove

Hard Realist
Reaction score
78
Name: Wildfire
Type: Point Target, Damage over Time
Target: Enemy, Ground, neutral
Description: Lights a target unit on fire, causing it to take damage over time, if it is near another unit, that unit will also catch fire, and so on. If any of the units die while under the effect of wildfire, it will explode, making units in a large radius catch fire.
 

sjakie

Cookie Be Awesome!
Reaction score
127
Name: Stalk
Type: Active
Targets: Single Enemy
Description: The Stalker choses one enemy within 500 range to stalk. As long as he remains within a 850 radius of this victim, the Stalker has an invisibility which deals bonus damage upon breaking. In addition, the stalked victim gains the "Stalked" debuff, reducing his armor. Both effects are cancelled when the Stalker breaks his invisibility or leaves the radius. There is no time limit.
Bonus Damage: 60/90/120/150 damage
Armor Reduction: 3/5/7/9 armor
 

8uY_YoU

New Member
Reaction score
4
NAME : Rage
TYPE : Target ally or enemy
Description :
Makes a unit in rage gives it 100% bonus damage and attack speed but this unit will always attack nearby units (ally or enemy)
 

Undead Me

New Member
Reaction score
5
Name: Shattering Wave
Type: Targeted, single enemy
Description: Instantly kills an enemy unit by turning it into ice and breaking it into many pieces. Nearby enemies will be hit by the shards, slowing and damaging them. If they are killed by the shards they too will shatter, but will do even more damage.

Name: Deus Ex Machina
Type: Targeted, single ally or self
Description: If targeted on an allied unit, teleports that unit to safety and rapidly heals it. If targetted on yourself, heals you slighty, stuns all nearby enemies, and allows you to walk through units.

Name: Shatter Soul
Type: Targeted, single enemy
Description: Instantly kills a targeted enemy. Creates 4 Soul Shreds from it. Each Soul Shred is essentially a mirror image under your control. They are significantly weaker than the unit that spawned them. When they die they have a 75% to do AoE damage to nearby enemies OR a 25% chance to spawn 2 weaker Soul Shreds of themselves.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Loving the amount of ideas flowing guys/gals.
I'm off to bed so I'll look through and approved the spells tomorrow.
Keep them coming though, don't think I forgot about this thread!
 

Undead Me

New Member
Reaction score
5
Name: Aura Blast
Type: AoE
Description: A huge beam of light (Dark Ritual thing probably) goes up from the casting unit, and detonations appear on the targeted area. Enemies take several pulses of damage based on how close they are to the epicenter of the blast.

Name: Life Break
Type: Targeted, Enemy
Description: Permanently reduces the stats of an enemy unit by a low %, temporarily does high damage per second and reduces attack, the speeds, and armor.

Name: Divert Life
Type: AoE
Description: Enemies in the AoE steadily lose life. The amount they lose is distributed among the units near the casting unit.
 

Undead Me

New Member
Reaction score
5
Name: Hell Fire
Type: Channeling, area around caster
Description: Sets the nearby area on fire, dealing a medium amount of DPS to enemies. Enemies in the fire are steadily slowed more and more than longer they are in it.
 

Man-o-Bomb

New Member
Reaction score
30
Name: Inferno Ball
Type: Stun and damage
Targets: Enemys
Description: Sends out a huge ball of fire, that will fly through a line, sending fireballs out at any targets passed, shriking abit for each fireball casted. Lasts until 4/5/6/7 fireballs casted or after 6 seconds.

Name: Holy Nova
Type: Healing
Targets: All
Description: A giant blast of holy energy will stun everybody in 700 AoE. While stunned, the units are invulnerable and got a 500% bonus to their hp regen and a 50/100/150/200% bonus to their mana regen. Lasts for 6 seconds.

Name: Mark of the Necromancer
Type: Summon
Targets: Small AoE of enemys
Description: When casted, all enemys in the area of effect will be marked for 45 seconds. Whenever the hero kills an enemy, a small undead will spawn beside each of the targets. The undead gets critical strike level 2, bash level 3 and poison sting level 4.

Name: Mark of the Druid
Type: Stun and damage
Targets: Small AoE of enemys
Description: When casted, all enemys in the area of effect will be marked for 45 seconds. Whenever the hero uses an ability, all enemys will be entangled for 0.5/1/1.5/2 seconds.

Name: Mark of the Wizard
Type: Mana burning
Targets: Small AoE of enemys
Description: When casted, all enemys in the area of effect will be marked for 45 seconds. Whenever the hero damages someone, 5/10/15/20% of hes damages will get burned from the targets. 10/20/30/40% of the mana burned, will be given to the hero.

Name: Mark of the Shaman
Type: Stealing
Targets: Small AoE of enemys
Description: When casted, all enemys in the area of effect will be marked for 45 seconds. Whenever the hero gets damaged, 5/10/15/20% of damage taken will get siphoned away from each target, healing the shaman.
 

HellCraft

Member
Reaction score
19
Tauren Spells:

Name: Rock Pillar
Type: Ward summon
Targets: Instant
Description: Summons a Rock Pillar in front of the tauren. The Rock Pillar cant be attacked by any unit other than the tauren itself. When the rock pillar is attacked, it releases a rock which will move in the direction of the tauren, if the rock comes in contact with an enemy unit it deals 50/100/150 damage and stuns the enemy for 1 second. The Rock Pillar has 3/6/9 initial number of rocks stored in it. When the number of rocks in the rock pillar reaches 0, the rock pillar dies.
Extra 1: The rocks move like Mirana's Arrows, i.e. in a straight direction(direction of caster)

Name: Earth Crack
Type: Passive, activation upon attack(like Bash)
Description: When the tauren attacks, there is a 7/10/13/16% chance that the tauren will slam the ground, releasing 4 rocks to nearby enemies. Each rock deals 50/100/150 damage and stuns for 0.5 seconds. Once the rocks hit the enemy, there is a 50% chance that the rock will release 1/2/3 mini rocks. Each mini rock deals 25/50/75 damage and stuns for 0.25 seconds. Mini Rocks cant create more rocks upon impact.

The spells are pretty complicated, so dont hesitate to ask me for doubts.
 

eric92

New Member
Reaction score
3
Name: Fire wave
Type: Spell
Targets: Enemys
Description: You cast the spell, then in whatever direction you are facing 3 fire balls come shooting out all at same time, using shockwave but a fire modle. They shoot like this: one directly infont of u, and the other 2 off to the side like in a "v".

Next one:

Name: Lightning wave
Type: AoE
Targets: Enemys
Description: You cast the spell, then balls of lighting shoot outward from the caster in all directions. Its cool becasue not every unit around you will get hit, its not like that one attack in wow, arcain explosion that the mage has.
 

sjakie

Cookie Be Awesome!
Reaction score
127
Name: Ectoplasm Clone
Type: Self Buff
Targets: None
Description: The ghost creates a solid clone out of the fabulous spooky goo: Ectoplasm. Though the clone deals no damage, there is no difference between the original ghost and the clone and thus he functions perfectly as a distraction. To even top this, the clone splits into 2 clones every time he takes damage. All splitted clones show the same behavour. The clones dissapear when they either splitted for a set number of times, or lasted for a certain duration.
Maximum Number of Splits: 2/2/3/3 times
Maximum Duration: 8/10/12/14 seconds
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
Name: Glacial Evocation
Type: Point target AoE Ultimate?
Description: The hero begins channeling all glacial energy within himself to the targeted point. The hero can continue channeling until mana is depleted, and once the hero finishes channeling the hero unleashes a barrage of explosive glacial energy dealing heavy damage to all units caught within. This spell drains 100 x # of seconds channeled mana, and the number of waves of energy is based on mana lost. *100 mana lost = 1 wave, 200 mana lost = 2 waves etc. or whatever works :p* Each wave deals 100/150/200 damage.
Extra: For waves you might want to just have like an emitting wave of frost novas that just circle out of the target point... *Basically just a NOVA of frost novas*, or perhaps breath of frosts emitting outwards... Something interesting of that nature :p.
 
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