Ioannes
Oh man, I shot Marvin in the face.
- Reaction score
- 49
How many of you ever started playing for the sake of immersing into the world of the game? For the feel of being a shiny knight or a crafty caster? Also, for the feel of cutting your way through swarms of demons out in the wild? Just asking.
That's what simulationism in RPG's consists of. It is, in Diablo, in opposition to a gamist approach, where people play for the sake of action. In other words - arcade-like use of reflexes, maneuvering, and so on, not paying much attention to how the enemies look like as long as their HP and damage weren't too big to handle.
Also, simulationists sometimes disregard pragmatic considerations in the game, at the expense of the role-playing part. Like I when I abstained from using certain spells or over-used others just so that it looked like my Barb was being an action hero and jumping towards this or that enemy. Gamists, on the other hand, are prone to doing the most efficient job in clearing the levels. Everything works, as long as more enemies are dead for the same amount of time. Using a single aura on your paladin (...conviction...) for most of the game is fine, provided that mob is left behind. Furthermore, simulationists may be picky about the gear for more than efficiency. Like hanging on to a big sword just because it looks cool. Gamists don't mind using a shako and and enigma, even if their chars will look like anybody else's (and will probably be played the same way).
So where do you fall on the big axis?
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(yes, I AM biased pro-simulationism )
That's what simulationism in RPG's consists of. It is, in Diablo, in opposition to a gamist approach, where people play for the sake of action. In other words - arcade-like use of reflexes, maneuvering, and so on, not paying much attention to how the enemies look like as long as their HP and damage weren't too big to handle.
Also, simulationists sometimes disregard pragmatic considerations in the game, at the expense of the role-playing part. Like I when I abstained from using certain spells or over-used others just so that it looked like my Barb was being an action hero and jumping towards this or that enemy. Gamists, on the other hand, are prone to doing the most efficient job in clearing the levels. Everything works, as long as more enemies are dead for the same amount of time. Using a single aura on your paladin (...conviction...) for most of the game is fine, provided that mob is left behind. Furthermore, simulationists may be picky about the gear for more than efficiency. Like hanging on to a big sword just because it looks cool. Gamists don't mind using a shako and and enigma, even if their chars will look like anybody else's (and will probably be played the same way).
So where do you fall on the big axis?
(yes, I AM biased pro-simulationism )