Trigger:
- Ambush
- Events
- Unit - A unit Acquires an item
- Conditions
- (Matching item) Equal to Treasure Chest 0187 <gen>
- Actions
- Wait 1.00 seconds
- Special Effect - Create a special effect at (Center of Region 021 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Move Warden 0188 <gen> instantly to (Center of Region 021 <gen>)
- Wait 1.00 seconds
- Cinematic - Send transmission to (All players) from Warden 0188 <gen> named Warden Ambusher: Play No sound and display Bwahah. Money does .... Modify duration: Add 4.00 seconds and Wait
- Special Effect - Create a special effect at (Center of Region 013 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Den Watcher for Player 6 (Orange) at (Center of Region 013 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 014 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Den Watcher for Player 6 (Orange) at (Center of Region 014 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 020 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Glaive Thrower for Player 6 (Orange) at (Center of Region 020 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 016 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Huntress for Player 6 (Orange) at (Center of Region 016 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 015 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Archer for Player 6 (Orange) at (Center of Region 015 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 017 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Treant Protector for Player 6 (Orange) at (Center of Region 017 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 018 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Treant Protector for Player 6 (Orange) at (Center of Region 018 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 019 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
- Unit - Create 1 Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Center of Region 019 <gen>) facing Default building facing degrees
- Events
I want the units spawn right after my Hero picks up the Treasure Chest item, but no dice. Tried editing the Picked Item Condition into Matching Item, didn't work. Item-type Comparison didn't work for me, I have must made a mistake. Thanks!