- Reaction score
- 456
For skins saving is not enough.
I want Game Cache to work in multiplayer. :thup:
|n|nDeals |c00FF000050|r/|c00FF000075|r/|c00FF0000100|r damage, with |c000080005|r/|c000080004|r/|c000080003|r seconds cooldown.
Deals [COLOR="Red"]50[/COLOR]/[COLOR="Red"]75[/COLOR]/[COLOR="Red"]100[/COLOR] damage, with [COLOR="SeaGreen"]5[/COLOR]/[COLOR="SeaGreen"]4[/COLOR]/[COLOR="SeaGreen"]3[/COLOR] seconds cooldown.
Mouse Position Detector. Would then be able to create all sorts of crazy new gen maps, people havent evne been able to think about yet...
But if you want to make a good map, you have to learn something. Often this "something" includes Jass.
Really, all GUI contributes is the spam equivalent of maps - every "OMFG LOAP MAK UR OWN GANG" and "ARE U RETARD LMFAO?!" you see on battle.net is there almost entirely because of the GUI.
Melee doesn't really on triggering to make it good (it's 7 or 8 actions...), and you have to learn how to terrain to make a reasonable melee mapObviously you never played Melee
Names? Anyway, that's opinion, so everyone else may not think the same wayBut there are plenty of maps made in GUI that are better than Jass coded maps.
1) Are you trying to imply that he isn't experienced in JASS? I'd love to see you do better, would be a great way to pass the holidaysHas your "expertise" in Jass ever produced a half-decent map that people play?
Melee.
But there are plenty of maps made in GUI that are better than Jass coded maps. Has your "expertise" in Jass ever produced a half-decent map that people play? I think not.
Map Imports
Models: 928.2KB
Skins: 3837.9KB
Sounds: 1287.4KB
Misc: 24.2KB
Names? Anyway, that's opinion, so everyone else may not think the same way