thevoden
New Member
- Reaction score
- 5
I am making this request thread to assist me on how to make these spells. Normally I would make a spell for hours making it as complicated as it can ever be when there are other easier alternatives that could be done in 5 minutes. This thread is about the help i will need on how to make certain spells.
Thanks!
Red: Needs help
Green: Completed
1) Concentration
Spell Type: Aura
Effect: Gives all party members affected by an aura +% damage bonus and a % chance to dodge an attack.
Basically I want an aura based off command aura but gives off evasion to all member affected by the aura.
2) Sanctuary
Spell Type: Aura
Effect: An aura that damages nearby enemy undead units per second (kind of like immolation) and knocks them back away from the hero 150 distance.
P.s. how do i make an aura that gives +50% damage to yourself and +25% to all allies? Its something about the spellbook, but how exaclty does hiding a spellbook work?
3) Prayer
Spell Type: Aura
Effect: Heals allies affected by aura for x hp a second.
4) Redemption
Spell Type: Self Aura
Effect: has a x% chance to gain hp / mana from a corpse.
5) Charge
Spell Type: Target Abilitiy
Effect: Charges a target dealing x% of your strength and knocking the target back. The hero casting this ability has the "blur" effect of speed. Just watch the video below of how charge works.
http://youtube.com/watch?v=lJBaVOnnoDY
6) Bash
Spell Type: Target
Effect: When used, it knocks back the target an x distance (similar to Dota's Spiritbreaker's Greater Bash skill) and acts like a stun kind of.
7) Nerubian Weaver's Double Attack "Gemini AttacK"
Spell Type: Passive
Effect: Spell can be used once every 4 seconds. The attacker hero unit who has this spell can attack twice in over a second.
Thats it for now. I will be posting more but I want to do this one at a time.
Thanks!
Red: Needs help
Green: Completed
1) Concentration
Spell Type: Aura
Effect: Gives all party members affected by an aura +% damage bonus and a % chance to dodge an attack.
Basically I want an aura based off command aura but gives off evasion to all member affected by the aura.
2) Sanctuary
Spell Type: Aura
Effect: An aura that damages nearby enemy undead units per second (kind of like immolation) and knocks them back away from the hero 150 distance.
P.s. how do i make an aura that gives +50% damage to yourself and +25% to all allies? Its something about the spellbook, but how exaclty does hiding a spellbook work?
3) Prayer
Spell Type: Aura
Effect: Heals allies affected by aura for x hp a second.
4) Redemption
Spell Type: Self Aura
Effect: has a x% chance to gain hp / mana from a corpse.
5) Charge
Spell Type: Target Abilitiy
Effect: Charges a target dealing x% of your strength and knocking the target back. The hero casting this ability has the "blur" effect of speed. Just watch the video below of how charge works.
http://youtube.com/watch?v=lJBaVOnnoDY
6) Bash
Spell Type: Target
Effect: When used, it knocks back the target an x distance (similar to Dota's Spiritbreaker's Greater Bash skill) and acts like a stun kind of.
7) Nerubian Weaver's Double Attack "Gemini AttacK"
Spell Type: Passive
Effect: Spell can be used once every 4 seconds. The attacker hero unit who has this spell can attack twice in over a second.
Thats it for now. I will be posting more but I want to do this one at a time.