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Feedback TD ALPHA
Created By: Wolfie[NoCT]
Current Version: ALPHA
Just a little note
Thanks to all the people who have helped with this map.
Thanks to all the testers who will be testing it also.
I've sort of rushed this ALPHA out so people could play it and I could get feedback.
Some things don't work as they're supposed to, and I will fix these in the real version.
Please, read the comments in this thread, don't post a bug/glitch someone has already posted.
Also, don't PM me bugs/glitches, these messages will be deleted.
Please remember, this is an ALPHA version.
It is not meant to be perfect or publicly released [outside of TH.net] in anyway.
It has only been released here.
The map has been 'protected', if you want to have it to look at something,
PM me and I will send it to you and/or help you with what you want.
[del]Also, I will make this thread more colorful and appealing later.[/del]
Again, thanks and I hope you enjoy Feedback TD!
Update On BETA Version
Expected Release Date: Thursday, December 26, 2008.
Creeps: 25/25 : 100% Complete
Triggers: 7/7 : 100% Complete
Bugs: 2/2 : 100% Complete
Fixes: 4/4 : 100% Complete
New Ideas: 3/3 : 100% Complete
Spreadsheet: 100/100 : 100% Complete
Tooltips: 42/42 : 100% Complete
Overall: 183/183 : 100% Complete
Waiting for a mod to close this thread so I can start a new one for the BETA.
Note:
The Uber Hex on the Morph Tower is bugged,
Creeps will attack your tower after Hex is over.
This will be fixed in the real version.
Sorry for the inconvenience.
Description
The archmage Belial has become a mentor to all evil.
He has taught them to channel their mana into a shield, to use their energy as vitality.
You must protect the land, and destroy all the monsters that come through!
- - - - -
Before every wave, you receive 6 Ivory Towers to maze with.
These towers do no damage, they are just for mazing.
Your builder is the one who constructs your damage towers.
There is three different groups of towers:
They are the first towers you can build and is what gets you started!
The Offensive Towers are just what the name says, for offense.
They have attacks and spells that hurt the enemy.
Defensive Towers are ones that help you and your own towers.
Game information is map load to 1 minute.
Game start is 1 minute.
Project Information
Game Type: TD
Maximum Players: 8
Recommended Players: 1-8
Average Game Time: 25+ minutes
File Size: 102 KB
Tileset: Cityscape
Dimensions: 128x96
Playable Area: 116x84
Version: ALPHA, Public TH.net Test.
Download Links: Attachment at bottom for ALPHA.
Features
Up And Coming Features
- More towers
- More tower skills
- More waves
- Balance everything
- More special waves
- Enhanced tooltips
- A new Builder skill
- Fix all bugs and glitches reported
- Lots more!
Screenshots will be added as they are submitted.
Constructive criticism is welcomed, flaming is NOT.
Refer here for a perfect example of constructive critism.
I hope you enjoy Feedback TD ALPHA.
Good luck, and have fun!
Screenshots
BETA Info
Fixed/Changed Things:
- Hex Tower's Uber Hex
- Welcome text
- Made skill "Prod"
- Quest Log text
- Ivory Tower "Drop item to..." text
- A new Builder skill
- Added "Evasion" special waves
- Added "Armored" special waves
- Fixed all bugs and glitches reported
- Minor change to creepTimer window
- Waves 1-5 are now easier, and the rest are harder
- Creeps now go to proper checkpoints, in order
- 25 new waves
New Builder Skill:
Judgement Day
Creates a catastrophic reign of chaos that dominates everything in it's path.
What does it do?
You'll have to wait and see !
Evasion Waves
Every 12 waves
Gives the unit a 5% chance to dodge an attack.
If the dodge is successful, the unit gains life equal to the attacking tower's damage.
Armored Waves
Every 3 waves, starting on wave 21
Since units have a base of 522 movement speed after wave 18, I decided to change "Fast" special waves, to "Armored" after this point.
Armored waves have two times the amount of armor of the previous wave.
Created By: Wolfie[NoCT]
Current Version: ALPHA
Just a little note
Thanks to all the people who have helped with this map.
Thanks to all the testers who will be testing it also.
I've sort of rushed this ALPHA out so people could play it and I could get feedback.
Some things don't work as they're supposed to, and I will fix these in the real version.
Please, read the comments in this thread, don't post a bug/glitch someone has already posted.
Also, don't PM me bugs/glitches, these messages will be deleted.
Please remember, this is an ALPHA version.
It is not meant to be perfect or publicly released [outside of TH.net] in anyway.
It has only been released here.
The map has been 'protected', if you want to have it to look at something,
PM me and I will send it to you and/or help you with what you want.
[del]Also, I will make this thread more colorful and appealing later.[/del]
Again, thanks and I hope you enjoy Feedback TD!
Update On BETA Version
Expected Release Date: Thursday, December 26, 2008.
Creeps: 25/25 : 100% Complete
Triggers: 7/7 : 100% Complete
Bugs: 2/2 : 100% Complete
Fixes: 4/4 : 100% Complete
New Ideas: 3/3 : 100% Complete
Spreadsheet: 100/100 : 100% Complete
Tooltips: 42/42 : 100% Complete
Overall: 183/183 : 100% Complete
Waiting for a mod to close this thread so I can start a new one for the BETA.
Note:
The Uber Hex on the Morph Tower is bugged,
Creeps will attack your tower after Hex is over.
This will be fixed in the real version.
Sorry for the inconvenience.
Description
The archmage Belial has become a mentor to all evil.
He has taught them to channel their mana into a shield, to use their energy as vitality.
You must protect the land, and destroy all the monsters that come through!
- - - - -
Before every wave, you receive 6 Ivory Towers to maze with.
These towers do no damage, they are just for mazing.
Your builder is the one who constructs your damage towers.
There is three different groups of towers:
- Basic Towers
- Offensive Towers
- Defensive Towers
They are the first towers you can build and is what gets you started!
The Offensive Towers are just what the name says, for offense.
They have attacks and spells that hurt the enemy.
Defensive Towers are ones that help you and your own towers.
Game information is map load to 1 minute.
Game start is 1 minute.
Project Information
Game Type: TD
Maximum Players: 8
Recommended Players: 1-8
Average Game Time: 25+ minutes
File Size: 102 KB
Tileset: Cityscape
Dimensions: 128x96
Playable Area: 116x84
Version: ALPHA, Public TH.net Test.
Download Links: Attachment at bottom for ALPHA.
Features
- 18 towers
- 6 spells
- 25 waves of creeps
- Special waves
- Strategic tower placing required
- In-game clock
- Leaderboard to track lives left
- User friendly interface
- Symmetrical terrain
- Unique builder skill
- New innovative, unique concept
- Unique mazing system
- More to come...
Up And Coming Features
- More towers
- More tower skills
- More waves
- Balance everything
- More special waves
- Enhanced tooltips
- A new Builder skill
- Fix all bugs and glitches reported
- Lots more!
Screenshots will be added as they are submitted.
Constructive criticism is welcomed, flaming is NOT.
Refer here for a perfect example of constructive critism.
I hope you enjoy Feedback TD ALPHA.
Good luck, and have fun!
Screenshots
BETA Info
Fixed/Changed Things:
- Hex Tower's Uber Hex
- Welcome text
- Made skill "Prod"
- Quest Log text
- Ivory Tower "Drop item to..." text
- A new Builder skill
- Added "Evasion" special waves
- Added "Armored" special waves
- Fixed all bugs and glitches reported
- Minor change to creepTimer window
- Waves 1-5 are now easier, and the rest are harder
- Creeps now go to proper checkpoints, in order
- 25 new waves
New Builder Skill:
Judgement Day
Creates a catastrophic reign of chaos that dominates everything in it's path.
What does it do?
You'll have to wait and see !
Evasion Waves
Every 12 waves
Gives the unit a 5% chance to dodge an attack.
If the dodge is successful, the unit gains life equal to the attacking tower's damage.
Armored Waves
Every 3 waves, starting on wave 21
Since units have a base of 522 movement speed after wave 18, I decided to change "Fast" special waves, to "Armored" after this point.
Armored waves have two times the amount of armor of the previous wave.