Indeed. Perhaps, if globals turn out to be faster no matter what, you could make T32 a tiny bit faster. Either way, I'm insane. Ah, yes. You can now dance radioactively.
BILLY MAYS, HERE. TELL ME THE TRUTH. ARE GLOBALS FASTER THAN LOCALS OR NOT? IF SO, ARE THERE ANY CIRCUMSTANCES UNDER WHICH GLOBALS ARE SLOWER THAN LOCALS? onoz
I need your help Jesus!
I got a snippet Idea, but I can't do it alone. I want to know if it's do-able.
Basicly it would be a way to check if you spell is in cooldown.
When you cast a spell you call a function which set the duration of the cooldown.
After you use other function to check if it's still in cd and time remaining.
I tought that I could use a double array like this.
aTimer[anAbility[aUnit]] = duration
then you check
if TimerGetRemaining(aTimer[anAbility[aUnit]]) > 0.00 then
spell is in cooldown.
endif
That reminds me, in your AI Battle with Warden VS. Shadow Hunter, when I tested the map, your Warden loss lolz! Serpent Wards trapped the Warden in a small gap, she didn't destroy the ward, she kept trying to move to Shadow Hunter..... and then eventually she died!
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory