Jesus4Lyf
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  • Ah. Also, could you remove EventReg's now? I still haven't found any use in them.
    Indeed. Perhaps, if globals turn out to be faster no matter what, you could make T32 a tiny bit faster. Either way, I'm insane. Ah, yes. You can now dance radioactively.
    BILLY MAYS, HERE. TELL ME THE TRUTH. ARE GLOBALS FASTER THAN LOCALS OR NOT? IF SO, ARE THERE ANY CIRCUMSTANCES UNDER WHICH GLOBALS ARE SLOWER THAN LOCALS? onoz
    Come back out of your room and help me instead with my SOSE assignment, what were the Aboriginal views on the Dutch in 1606 Willen Jansz.
    What's with all the scripts with "Thanks to Vexorian for the Jass NewGen pack!" at the top? It's maddening.
    I need your help Jesus!
    I got a snippet Idea, but I can't do it alone. I want to know if it's do-able.

    Basicly it would be a way to check if you spell is in cooldown.
    When you cast a spell you call a function which set the duration of the cooldown.
    After you use other function to check if it's still in cd and time remaining.

    I tought that I could use a double array like this.

    aTimer[anAbility[aUnit]] = duration

    then you check

    if TimerGetRemaining(aTimer[anAbility[aUnit]]) > 0.00 then
    spell is in cooldown.
    endif

    You think it's do-able?
    Well, at the very end. It showed her order being Blink..... does she Blink against normal attacks? Maybe the black mask prevented her from Blinking.

    But 2-3 of those Serpent Wards are surprisingly powerful o_O
    That reminds me, in your AI Battle with Warden VS. Shadow Hunter, when I tested the map, your Warden loss lolz! Serpent Wards trapped the Warden in a small gap, she didn't destroy the ward, she kept trying to move to Shadow Hunter..... and then eventually she died!
    Yeah, congratulations on becoming a moderator, things might move a little quicker in the Tutorials and Resources section now. :p

    I just thought about how you said my Linked List Module could use the same principle as Timer32. I think we need to talk, haha.
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