its not possible. the events initialize at map initialization which means that it will only work for the state of the variable at that point (most likely empty unless you made a default value in the varible editor).kc102 said:How about spicific player event with variables?
Code:Player - Lead_Player types abc as a substring
for example it works if you make Lead_Player be player 1 in the variable editor. but once you change it to player 2 it will take no effect - the trigger will still work for player 1 only.
thats where you can use generic event + condition (player comparison). he could turn this intro one action, but it would be just a waste of time.