Adding spells to ward

envenger

Active Member
Reaction score
3
hi guys...

I want to make a unit without any command buttons.
Or just the move command button.

To achieve this, i added ward classification to the unit but with that, no spells could be added to the unit.

Is there any way to make a unit lose all command buttons except the move and just have spells?

Another question

Can a building or a tower have 12 spells without any command button?
 

TheOverWhelm

Member
Reaction score
16
You could try a spellbook with things like attack and such then disable the book, I have no idea if it would work though.
 

vypur85

Hibernate
Reaction score
803
> ...lose all command buttons except the move and just have spells?
If I understand you correctly, there is no way of achieving this.

> Can a building or a tower have 12 spells without any command button?
Of course. Given that the building cannot move or attack, that is.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Can't you remove the attack from the unit?
Code:
call UnitRemoveAbility(GetTriggerUnit(), 'Aatk')
I believe it is?
 

TheOverWhelm

Member
Reaction score
16
Assuming the unit moves things like Stop patrol move would be visible.

I'm actually curious if you could do it with a spellbook, I know that The Chosen Ones did it with attack. I'll have to test htis later ^_^
 

TomTTT

New Member
Reaction score
44
Well, you can simply remove the attack by making the unit deal no damage.
Attack base 0
Number of sides per dice 0
Number of dice 0
 
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