If I saw a thread like that, I'd prolly abuse it to tweak my AI to make sure I can win against all currently submitted AIs and submit my AI at the last second (and most likely forget to actually submit it and end up losing the AI contest ).We'll probably make a submission-only thread, where you can upload your map, when the deadline nears.
Are we allowed to monitor the damage that the units do and this way see that the illusions are the ones that do 0 damage, or if we damage the unit, we get a higher then normal damage?Andrewgosu said:You are not allowed to check whether a target is an illusion via triggers.
No GetTerrainCliffLevel either? Tree placement checks? (if not then are we allowed to keep track where the (visible units) have been and also what path the hero follows when issued a move order?Andrewgosu said:You are not allowed to do pathing checks. You must issue your hero to move to the desired location - if he cannot move there, he cannot move there.
You can add "Most exciting battle award" to the 2 heroes that participated in it.Andrewgosu said:What kind of awards are there ...
No.Andrewgosu said:Because it is known that 90% of the triggering takes place two days before the deadline, really...
i cant imagine that there will be some uber complicated codes..
'cause everybody is asking about getting so much info on the other hero..
mine just runs and kills..... disregarding anything about the other hero .
mine just runs
You have to determine a way to attack, follow etc. your enemy yourself - remember, this has to work on any map and with more than 1 enemy.
You have to determine a way to attack, follow etc. your enemy yourself - remember, this has to work on any map and with more than 1 enemy.
But, I am able to do a configuration trigger in which you set up my variable to my own Hero, so the code I make can actually know which one is the Hero it has to work for, right?
Do graveyards really need to block line of sight, you cant see all the corpses if your stood in 1 point.
Does it matter if it doesnt work with more than 1 enemy? I cant be bothered to change stuff now.
What happened to the good ol' receive-damage&do-health-check&run-away thing?...