mylemonblue
You can change this now in User CP.
- Reaction score
- 7
I did a search. Tons of relevant questions came up. None of them seemed to be answered.
What hapens is I'm goofing around with an AoS piece of my map just to see stuff get killed, and I have 2 computer controlled heroes on my team and one on the enemy team. Well, they will revive nicely once or twice, but then refuse to do so afterwards. THey will stay dead. I've tried setting tech tree requirements to nothing, changed game play constants/reset them, and even tried "A unit dies - unit is a hero - revive unit" and it will do the same: Revive it once then leave them dead after that. No trigger or script I have will work it seems.
Current trigger:
What hapens is I'm goofing around with an AoS piece of my map just to see stuff get killed, and I have 2 computer controlled heroes on my team and one on the enemy team. Well, they will revive nicely once or twice, but then refuse to do so afterwards. THey will stay dead. I've tried setting tech tree requirements to nothing, changed game play constants/reset them, and even tried "A unit dies - unit is a hero - revive unit" and it will do the same: Revive it once then leave them dead after that. No trigger or script I have will work it seems.
Current trigger:
Trigger:
- Hero Died
- Events
- Unit - A unit Dies
- Conditions
- ((Dying unit) is A Hero) Equal to True
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Owner of (Dying unit)) Equal to Player 1 (Red)) or ((Owner of (Dying unit)) Equal to Player 6 (Orange))
- Then - Actions
- Countdown Timer - Start ReviveTimers[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of Fountain of Health 0145 <gen>), Show revival graphics
- Else - Actions
- Countdown Timer - Start ReviveTimers[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of Castle 0097 <gen>), Show revival graphics
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events